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Old 01 May 2020, 16:17   #121
DamienD
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Originally Posted by rabidgerry View Post
I don't have no spares at the moment. It's not very hard to use Imagemount either, just pick the disk once opened and away you go.
Alrighty

...but do keep in mind that this will only work with disks that are not NDOS though.
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Old 09 May 2020, 02:05   #122
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I'd definitely say these games (that others have mentioned also)

... Karateka
... Moon Patrol
... Slap Fight

With Karateka I remember playing this on my old C64 as a boy... The Atari ST version looks way cool in comparison. Would be awesome if an Amiga port was done
Karateka..was one of my all time favorite games. You have to get the timing right, planned. Unlike almost all the other that were quick. I've not played the ST version, but have played other versions and only the C64 was smooth and right-on.


Moon Patrol is golden also! Okay, time for a game of Karateka.. An updated graphical version would be very sweet, but if the timing is off...it won't go well.

Update: Now that I've gotten through the thread I was really, really excited to play. It took some getting used to the keys layout.. Which is better than the joystick mode. Joystick was fantastic for C64). WOW! I'll play it soon with my real A4000 with a CyberStormPPC. With WinUAE is rocked also! I'll donate to you.
This doesn't have the movement I am used to with the C64 but.......it's really cool, and with a little adjusting it's pretty fun! For my Amiga, yay!

Last edited by AC/DC HACKER!; 09 May 2020 at 03:46.
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Old 09 May 2020, 07:45   #123
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Happy to see there is still some interest
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Old 30 June 2020, 13:00   #124
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I ended up beating Karateka which is unusual for me to beat a game! I must move onto your Artic Moves conversion. That seems really great!

However I noticed I get a weird error with Dungeon Master! Doesn't let me do much after main screen and I get an error then after and closes down.
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Old 30 June 2020, 13:30   #125
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However I noticed I get a weird error with Dungeon Master! Doesn't let me do much after main screen and I get an error then after and closes down.
PM me with the details then. It's probably nothing to fix.
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Old 01 July 2020, 10:08   #126
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PM me with the details then. It's probably nothing to fix.
I will indeed. I will try and get a screen shot for you today
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Old 03 July 2020, 18:12   #127
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Here is the ERROR. So it pops up in shell right after clicking to start a new game.

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Old 03 July 2020, 18:52   #128
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Here is the ERROR. So it pops up in shell right after clicking to start a new game.
It says dungeon file can not be found. Several dungeons are available, you need to choose one.
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Old 03 July 2020, 23:54   #129
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It says dungeon file can not be found. Several dungeons are available, you need to choose one.


oh right I couldn't read what it said. How do I chose a dungeon? Please don't say with shell
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Old 04 July 2020, 09:25   #130
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oh right I couldn't read what it said. How do I chose a dungeon? Please don't say with shell
In dungeon dirs there is a script to play them automatically. Run them exactly like the game.
You never read readme files do you ?
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Old 04 July 2020, 11:36   #131
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In dungeon dirs there is a script to play them automatically. Run them exactly like the game.
You never read readme files do you ?
I do! And no disrespect but sometimes the read me files are totally not helpful and take a lot of things for granted .

But.............. since I did not read yours I cannot say! I'm sure it was straightforward enough.

The reason I did not read the read me file is simply because all the other games worked by double clicking the executable like Super Sprint and Karateka so I figured it was be as the same case.

Thanks again for these great conversions though and thanks again for helping with the Dungeon Master, it looks like a great game It's really cool you've put these games on the Amiga platform.
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Old 30 August 2020, 20:25   #132
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Just a quick question Meynaf about Artic Moves. I recently got an Apollo 1260 and I noticed today when I tried Artic Moves it was painfully slow. Like barely playable. I don't remember it being like that pre Apollo installation. Might the accelerator have some sort of compatibility issue with the game? I really can't remember it being this slow when I was using my ACA1233n.

I tested Karateka right after and it played same as always at a nice speed.

I just thought I'd ask your opinion first.
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Old 30 August 2020, 21:38   #133
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Code in Arctic Moves isn't very 060 friendly.
As you should know the 060 is missing a few instructions that have to be emulated, and this game is just full of them.
But it probably shouldn't be that slow. Perhaps switching to another version of 68060.library could help.
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Old 31 August 2020, 12:50   #134
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Code in Arctic Moves isn't very 060 friendly.
As you should know the 060 is missing a few instructions that have to be emulated, and this game is just full of them.
But it probably shouldn't be that slow. Perhaps switching to another version of 68060.library could help.
hahahaha I'm back and forth with these library changes for the 060 it's crazy

Ok I might try it! How can I kill the dogs btw?
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Old 31 August 2020, 13:46   #135
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How can I kill the dogs btw?
You can't, they are just background per say...
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Old 31 August 2020, 15:02   #136
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You can't, they are just background per say...
I thought they depleted your energy?

Anyways it's unplayable with my 060 It's ok until yo jump then suddenly you get like 2-3 frames per second. When you are on the ground it's not so bad.

Tried swapping 060 libraries but didn't make a difference. Oh well can't have it all I guess.
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Old 31 August 2020, 15:19   #137
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I thought they depleted your energy?
Nope, the wolf does absolutely no damage

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Anyways it's unplayable with my 060 It's ok until yo jump then suddenly you get like 2-3 frames per second. When you are on the ground it's not so bad.

Tried swapping 060 libraries but didn't make a difference. Oh well can't have it all I guess.
Can you not load / play from floppy? In The Zone! I've put a nice disk I created (game exe and data files crunched) which Alpha One / Flashtro then trained

Or maybe adjust something in the "Amiga Early Startup Control" like "Boot Options..." --> "Disable CPU Caches":


Last edited by DamienD; 31 August 2020 at 15:41.
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Old 31 August 2020, 16:48   #138
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I suppose that creating a whdload slave would solve the 68060 issues. whdload has a pretty good 68060 emulation.

Are there official download sources for all those ST games?
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Old 31 August 2020, 16:56   #139
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Are there official download sources for all those ST games?
http://meynaf.free.fr/pr/index_en.html
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Old 31 August 2020, 18:04   #140
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Nope, the wolf does absolutely no damage


Can you not load / play from floppy? In The Zone! I've put a nice disk I created (game exe and data files crunched) which Alpha One / Flashtro then trained

Or maybe adjust something in the "Amiga Early Startup Control" like "Boot Options..." --> "Disable CPU Caches":

I could try some of these things, thank you for the suggestion.

Not sure about the floppy though. I could try. Eventually hope to get away from floppies altogether. Could I run from DF1 do you think? I have a gotek in that? Probably not like, but worth an ask.

The game seemed great to me before, but the slow fps things is a killer so if I can get round that then hell yeah! There are previous games from this series yes?

A WHDA load version would be immensely useful
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