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Old 18 January 2020, 23:07   #61
malko
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Not sure if @kikems has set the option to be warned of new posts. Maybe better to contact him differently.
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Old 05 February 2020, 23:18   #62
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This looks pretty nice - too bad, if the project is dead. It's hard to keep a project alive after the first excitement dissipates and the hard reality of 'actually having to work hard' sets in. It's easy to just get excited about something else at that point.

The graphics look neat, but haven't we already seen something like this in the Shadow of the Beast series?

Also, where is the light coming from? Planets are lit from below left, clouds from above left, as well as the mountains - but our guy has shadow directly underneath (in the image, although he didn't seem to have shadow in the video).

Then there's some kind of sunset / sunrise going on directly in the middle?

The visuals are very confusing in this sense.
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Old 06 February 2020, 08:10   #63
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Well, the usual 'here is a nice scrolling demo of a game' and then nothing ever is heard again.
In this case it's sad, since this looked so amazing.
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Old 06 February 2020, 08:49   #64
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Has anyone actually contacted the author for clarity or are we simply jumping to our own conclusions again?
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Old 06 February 2020, 08:52   #65
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After more than one year of seeing nothing new about the project I don't think we are 'jumping to conclusions' here.
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Old 20 February 2020, 04:37   #66
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Might indeed be a dead project. Just a teaser video existed. It did look nice though. It would be nice if the devs stopped by.
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Old 20 February 2020, 08:40   #67
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I hope this game gets back on track. It looks great so far.
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Old 03 March 2020, 02:08   #68
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Probably dead. Pity.
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Old 18 March 2020, 05:35   #69
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Ze Duck is rigor mortised methinks...
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Old 29 March 2020, 20:59   #70
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Fingers crossed for some news! I hope the developers are safe and in good health
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Old 23 June 2020, 18:07   #71
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Be patient , next week we show progress. Tom build a new framework using C++ and asm, and this framework now is ready to use. Lot or work initializing AGA registers and lot of things. Next week we show progress video, stay tune.

Last edited by kikems; 23 June 2020 at 19:44.
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Old 23 June 2020, 18:14   #72
malko
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Cool . Can't wait !

(Just in case, open to help testing. Let me know)
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Old 25 June 2020, 02:05   #73
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Quote:
Originally Posted by kikems View Post
Be patient , next week we show progress. Tom build a new framework using C++ and asm, and this framework now is ready to use. Lot or work initializing AGA registers and lot of things. Next week we show progress video, stay tune.


I've been waiting for this a long time
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Old 26 June 2020, 01:53   #74
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Be patient , next week we show progress. Tom build a new framework using C++ and asm, and this framework now is ready to use. Lot or work initializing AGA registers and lot of things. Next week we show progress video, stay tune.
Glad to know the project lives, looks great so far. http://eab.abime.net/images/smilies/great.gif
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Old 26 June 2020, 02:32   #75
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Quote:
Originally Posted by kikems View Post
Be patient , next week we show progress. Tom build a new framework using C++ and asm, and this framework now is ready to use. Lot or work initializing AGA registers and lot of things. Next week we show progress video, stay tune.
Great news. Please keep us updated from time to time- and good luck.
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Old 26 June 2020, 10:00   #76
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My most awaited Amiga game (still)...
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Old 26 June 2020, 15:03   #77
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Old 26 June 2020, 16:18   #78
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Really, so much looking forward to this.

This game was the reason I got a 1200, although I don't plan to develop something for AGA myself (yet).
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Old 28 June 2020, 21:04   #79
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Here the update video of game development.

[ Show youtube player ]
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Old 28 June 2020, 21:18   #80
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looks and sounds very pretty!
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