13 February 2020, 10:47 | #301 | |
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As in: best keep in mind your target audience, they just want to see the engine/game and don't mind the rest as much |
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13 February 2020, 11:22 | #302 |
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13 February 2020, 15:04 | #303 | ||||
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I've gone with Resolve because it's free and allows recording voiceovers directly into the video, and I think I'm getting hang of all the cutting, editing and stuff. Quote:
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13 February 2020, 15:34 | #304 | |||
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Then I moved to Corel VideoStudio. That actually worked better than you might have expected, but over time I grew unhappy with both it's performance (rendering videos with effects sometimes took hours and hours), how often it crashed when you started pushing it and the limited control over where you put text or certain effects on screen. What also didn't help with Corel was that the control over audio levels was difficult to do precisely (you had to drag a bar on audio channels, which was not very accurate). Lastly, the version I had at the time had real trouble with chroma keying (which I wanted to try). Now I'm using Vegas Pro (thanks to Humble bundle, otherwise I'd probably not have gotten it as it is expensive). Which is a whole different kettle of fish. Had a big learning curve, but it's extremely capable and the way you're supposed to work with it made sense to me. I especially ended up loving the ease with which you could do whole-video adjustments of colour or audio in one step and how you could use Vegas Pro projects as video source (so you can have your intro as a project and then simply include that as a video you can add new effects to later). Quote:
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13 February 2020, 17:30 | #305 | |
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And I don't expect runaway success either. Except for within the Amiga community, which I kind of got already, that is. |
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13 February 2020, 17:36 | #306 |
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Sure, it's over at https://www.youtube.com/channel/UCMg...8Ro5UjqocybXHg
But I do expect a link to your finished video in return when it's ready |
14 February 2020, 00:59 | #307 | ||
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In fact, how long does it take for you to make such videos? Quote:
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14 February 2020, 09:08 | #308 |
Inviyya Dude!
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In cases like this, the proverb "don't let perfect be the enemy of good" really applies, imo...
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14 February 2020, 11:06 | #309 |
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@KK If making a movie of quality you desire is so much time consuming maybe it would be better and easier to roll that idea back for a while and return to classic blogpost/forum post format with screen grabs and embedded movies that illustrate your ideas. I even suspect that your target audience would prefer it that way. Coders especially.
On the other hand you can present your ideas with live commentary in form of lecture on demoparty like you did already. |
14 February 2020, 11:07 | #310 | |||
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The Dune 2 one took about 30-35 hours (plus rendering and uploading), of which about 2 hours was recording. The 30-35 hours also includes quite a bit of time taking screenshots, scripting, making masks in a graphics program, etc. That video has a ton of edits and was more about me wanting to do a very well crafted video than anything else. It also had a lot of stuff in it I hadn't done before, which is part of why it took so long. The Audio Mixing one took about 5 hours (again, plus render & upload). The recording took about an hour, the rest was creating images (incl. finding a website that draws graphs), scripting and editing. Of course, that time does not include the time actually writing the program Quote:
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Edit: the number one way to lower amount of time editing is to allow yourself to be not-perfect. If you look at my videos critically, you'll see that all of them include voice over/voice work that contains small errors (me correcting myself, awkward silences, doubled text, etc.). Most of them contain non-perfect cuts and pacing isn't perfect either. Allowing for that lowers the time. Striving for absolute perfection means nothing gets made |
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14 February 2020, 11:19 | #311 |
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If I could throw my hat into the ring in terms of YouTube.
For editor I personally use VSDC, its a free video editor or can be purchased on yearly subscription very cheap. I like it because its basic and very easy to get used to. My process for recording and editing is to do it scene at a time. For example record intro and voice over then edit. That bits done move on, new scene. If I'm doing a voice over along with the video I usually try to record it at the same time using audacity. If I'm doing a voice over a montage of footage cut up I'll usually cut up the video first then just watch it back with the sound off while recording the voice over in audacity then just drop that into the video (if that makes sense). Using these methods I'd been able to dramatically reduce the time I spend making a video. A typical 20 minute video when I started out took me the guts of 7-8 hours were now I can do it in maybe 2-3. As for transitions or cuts etc I used to play with various different effects such as zooming, panning etc but its all time added onto editing. All I do now is 500ms fade to black between scenes and 500ms fades between simple cuts within a scene. People will watch the video for the content not so much for the editing. In your case you've got fantastic content to show. Some very simple editing is all you need. Anyone who ever asks me about starting youtube all I can tell them is to keep it in perspective. I've been at it about 18 months and just rolled over 300subs. You've got a very interesting subject and a lot of knowledge to talk and show so from that point I'd expect you to get some initial success but just keep it in perspective. Don't be down heartened if its not as quick a success as you expect. Last edited by Glen M; 14 February 2020 at 11:22. Reason: rewrote 6th paragraph |
14 February 2020, 11:30 | #312 |
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@KK/Altair: nice to see that Tricity is at the cutting edge of Amiga coding. Greetings from Oliwa
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14 February 2020, 16:44 | #313 | |||||||||
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Also this approach allows me to edit at home, because I can only record at my workplace (my kid is either playing loud, seeking attention, or asleep - and neither condition works for recording). Quote:
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Could you share your channel link, or a link to a video made this way, to let me set my expectations right? (keeping in mind that done is better than perfect) Quote:
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17 February 2020, 12:12 | #314 | |
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Video - [ Show youtube player ] Channel - https://www.youtube.com/channel/UC7C...kusUoGf8zIceA/ |
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17 February 2020, 16:48 | #315 | |
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18 February 2020, 10:12 | #316 | |
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To the topic of this thread though.... Hows things coming with the engine / game? I do hope we are going to see something soon. |
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18 February 2020, 11:50 | #317 |
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23 February 2020, 10:07 | #318 |
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Ok, so what about... a 15:30 episode?
[ Show youtube player ] ATTENTION: This video is still unlisted, just for you guys to check and maybe find potential problems and such. But if you think all is acceptable (not perfect! ), I'm publishing it. I also written subtitles, so turn them on if my voice sounds incomprehensible. Have fun!! |
23 February 2020, 10:38 | #319 | ||
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Very nice work! Both on the engine and the video - very impressive! (How much memory does the engine need?) Quote:
I had no problem understanding what you were saying. |
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23 February 2020, 11:11 | #320 |
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Wow! Not only is your game engine highly impressive but your video documentary is also really good. I found it easy to follow and to appreciate just how clever it is. You’re one clever and talented chap, sir. Very well done.
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