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#801 | |
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Location: Hastings, New Zealand
Posts: 286
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But the suggestion that A1200 sales were poor because people didn't want them is wrong. In fact Commodore couldn't keep up with the demand. If only they had released the A1200 instead of the A600 it would have captured those earlier sales as well - and perhaps even more. When the A600 was released a lot of people were very disappointed, as they were expecting something more like the A1200. A lot of sales were probably lost right there when disappointed potential customers moved to PCs. Sales figures don't mean a lot anyway. The C64 sold mullions, but that doesn't make it better than the A1200. As for people thinking it was 'not enough to justify £400 to upgrade' the vast majority of A500 users never bought one - their parents did. So of course they didn't want to spend £400 (if they even had that kind of money). I don't know about the UK, but down here in New Zealand the vast majority of all home users were rampant pirates, and the main justification for the higher price of an Amiga was all the awesome pirated games you could run on it. Why buy an A1200 when it would probably just have compatibility issues with your warez? But for those of us who wanted more than just something to play stolen games on, the A1200 was a bargain compared to the alternatives. Full of promise, and cheaper than an A500 once you added a hard drive etc. |
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#802 |
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Location: Italy
Posts: 142
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Thanks Bruce!
You make some interesting points, I believe the scenario here was unfortunately quite similar, with me being part of the problem. I was too young, still studying and hence with very little money to invest in hardware and especially software; things would have gone VERY differently, at least on a personal level, had I had a job: but as soon as I started purchasing more and more original software it was already too late for the Amiga. ![]() |
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#803 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 1,643
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We all agree that A1200 was good for many points, and worse for the same degree. But I think, that we'll agree about the Magic of Amiga has been doing: after 30 years, we're still here, working on that Machine and talking about it!
Only Amiga make it possible! |
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#804 |
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Location: United Kingdom
Posts: 1,976
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#805 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 1,643
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#806 | |
Zone Friend
![]() Join Date: Mar 2004
Location: Middle Earth
Age: 35
Posts: 1,370
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Also the amiga magazines were very expensive once the import taxes were added. As a kid I only brought Amiga Power and then Amiga Format afterwards. I should have brought Amiga Format or Amiga Computing instead as they came with Devpac, Amos, BlitzBasic, MED, ProTracker. Oh well.. |
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#807 |
Registered User
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Location: Sweden
Posts: 36
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Ohh well i still have commodore and amiga i always play amiga games at weekend
Do i do that with my Playstation 4 ?? noo games are so boring |
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#808 |
Moderator
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Location: Chicago, IL
Posts: 2,168
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I was kind of disappointed that the audio hardware was not updated on AGA. If you read the book “The Amiga Years” you’ll find our some of the engineers were trying to get that included but Commodore was already running out of time and money by then. It caught the Ali disease. I guess if you really needed better audio back then you could just buy a Studio 16 card. It won’t fit in an A1200 though.
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#809 |
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Join Date: Feb 2007
Location: Melbourne, Australia
Age: 37
Posts: 3,399
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I don't think it was a huge deal that Paula wasn't updated. I mean, the existing one already produced some of the best music we have ever heard. Also the 56khz samplerate is still not achieved by most PC's.
What should have been upgraded, and absolutely had to be upgraded to keep up with the consoles, was the graphics hardware. 8 sprites on a 1992 machine? The Megadrive and SNES annihilate AGA in terms of sprite capabilities. |
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#810 |
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Location: Poland
Posts: 46
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Yeah, but if we talk about games 4 voices limit was more negative aspect than max samplerate of Paula. You never hear in games sounds that come even close to half of that value because of even more limiting storage. From time to time I wonder why they didn't just put there two Paulas to A1200 to work in parallel. 8 channels doesn't impact memory requirements nor storage for stuff like games. It is much more useful than 16 bit sound for example.
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#811 | |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 1,643
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#812 |
Registered User
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Location: Poland
Posts: 46
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I feel like such outdated chip couldn't be expensive so probably that former one is the reason.
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#813 |
Total Chaos forever!
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Re:Paula
The reason Paula wasn't expanded in AGA was that somebody didn't get paid and they walked off with the original Paula design and so the AGA Paula had to be redesigned from scratch for compatibility reasons. |
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#814 | |
Zone Friend
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Location: Middle Earth
Age: 35
Posts: 1,370
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#815 | |
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Location: Norway
Posts: 1,321
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That card had 32 hardware channels mixed at 16-bit 44.1kHz. Even though it had linear resampling interpolation (muddier sound than Paula) and a lowering of output frequency if more than 14 voices were active, it was eating Paula for breakfast (imo). Four 8-bit voices was not that impressive in 1992, and I would pick 44.1kHz with more channels over 56kHz 4 channels any day. The 56kHz rates mode was also not that much used, as most software and games ran in the lower screen resolution mode where 28kHz voice rate was max. Yeah, the Amiga had some impressive music, but I'm more impressed by PC tracker music. Most modern sound card DACs can do 96kHz and even 192kHz. This is not something the general man on the street would need, as 44.1kHz can already contain all human-audible tone frequencies (44.1kHz/2=~22kHz tones). This makes more sense for music production, before mastering to lower rates. So yeah, not sure what you are talking about there. |
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#816 | |
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Location: Hastings, New Zealand
Posts: 286
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"Due to the need for many TSR's, lack of publisher support, and poor Sound Blaster emulation, we find it hard to recommend this card to anyone other than a Windows MIDI musician."So which PC's came with it? None, you had to pay US$199 if you wanted one. But due to lack of compatibility you probably also had to buy a somewhat more compatible card like the Sound Blaster 16 (US$249). So now you are up for US$448, plus lots of hassle and still no guarantee that all your games will work. 32 16-bit 44.1kHz hardware channels would be pretty useless if none of your games used them, and even more useless if it couldn't even emulate the original Paula sound properly. Not 'upgrading' the sound in the A1200 might have disappointed some people, but it had one huge upside - compatibility. Amiga sound cards were available, but since all Amigas already had a Paula inside we didn't have to worry about compatibility. And 27 years later we still don't have to worry about it. |
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#817 |
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Location: Poland
Posts: 46
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They solve one important dilemma for developers and players which they faced many times: music or sfx? There could a third option pop up: both, where available.
Almost every game that runs on A1200 could take advantage of it, if they have taken it into account: music or sfx: [ Show youtube player ] what the heck, perfect gun silencer? [ Show youtube player ] 16-bit can be utilised fully only by software dedicated to music/sound where all available system resources can be sacrificed for that single use. |
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#818 | ||
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Join Date: Oct 2009
Location: Germany
Posts: 2,391
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#819 | |
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Location: Hastings, New Zealand
Posts: 286
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Ironically the Amiga's superior sound made it less popular with musicians, because the MIDI cable was an extra you had to purchase and you could (just) get away with using only internal sound in a music program. If only Commodore had put MIDI sockets in the Amiga, or bundled machines with a MIDI cable, things might have been different. Instead they bundled a music program with the A500 that merely made people wish for more internal sound channels! But in the end that was a good thing, because it encouraged Amiga musicians to make the most out of Paula's 4 channels. It's why we now have such a huge selection of awesome MOD files that play on any Amiga, not just those with a particular sound card or MIDI device. Yes, the A1200 could have had a hardware synthesizer + drum machine + effect device, plus a 16 bit stereo CODEC etc. etc. all 100% with Paula or even as a separate device with its own memory, but it would have significantly raised the price and delayed the machine's release - for a market that was already lost. To gauge how much Amigans were prepared to pay for advanced sound you only have to look at what they did (or didn't) put up money for. Professional users were already using high-end sound cards for video production etc., but unlike the PC market few A1200 owners were willing to shell out on a hard drive or extra memory to run games, and even fewer considered buying any of the add-on sound products that were available. The tiny Amiga market compared to PCs meant that game developers couldn't afford to limit their sales to a small fraction of it. And again the fact that the Amiga's sound was already 'good enough' ironically made owners less interested in upgrading. The A1200 was designed to be a compatible replacement for the A500, not for high-end professional use. But if you wanted more it was easy enough. I bought a cheap MIDI synthesizer, and built my own MIDI cable from parts costing ~$15. At one time I also had an Aura plugged into the PCMCIA port, but it was just a novelty as I had no real use for 16 bit recording and playback. I think the main reason many Amiga owners pined for more advanced sound was PC envy. All those big numbers made them feel inadequate, even though a suitably equipped Amiga was quite capable of meeting their actual needs. But that is what drove the PC market too - the difference being that PC owners were willing to pay for it. |
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#820 | ||
Registered User
![]() Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 286
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One of the things I love about my Nissan Leaf is that you can listen to music at a reasonable volume without being distracted by engine noise.
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As for the overhead of mixing sound channels during the game, if a stock A1200 has enough grunt to do all the graphics and regular sound then an accelerated machine should have plenty left over for mixing. But of course that would mean upgrading your machine to get the advanced sound effects, which was anathema to Amiga owners. |
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