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Old 13 September 2019, 08:40   #61
saimon69
J.M.D - Bedroom Musician

 
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Quote:
Originally Posted by turrican3 View Post
pretty good,
happy to hear the music !!!
saimon69 made a good job on it !!!!
I had to, still feel the bites from Bomb Jack :/

Am planning an alternative more modern music too btw but i did not start yet, undecided between brucexploitation and 80s ninja movies style...
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Old 13 September 2019, 10:02   #62
Steril707
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Quote:
Originally Posted by seko View Post
Thanks. van_dammesque and vulture
Note:Game Music by SAIMON69


[ Show youtube player ]
sounds good!
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Old 13 September 2019, 13:55   #63
mcgeezer
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I'm not sure what it is...but there's something not right with that tune.
I can't put my finger on what it is though, tune of one of the notes though.

Edit: I've realized what it is.... it's in the wrong key.

[ Show youtube player ]

Last edited by mcgeezer; 13 September 2019 at 14:44.
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Old 13 September 2019, 15:26   #64
Predseda
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That kick / hit sample is superannoying. But the game where I can beat children? Excellent! And the ending where the girlie frees herself, omg this is so cheesy! I love it.

Last edited by Predseda; 13 September 2019 at 15:32.
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Old 14 September 2019, 04:45   #65
redblade
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Seko: How do you get your Graphics?
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Old 14 September 2019, 20:18   #66
seko
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Originally Posted by redblade View Post
Seko: How do you get your Graphics?

Hi


mamed_ts debugger for the tiles and palettes.



http://eab.abime.net/showthread.php?t=41610




Tiles, Tile map and data dump



http://www.jeffsromhack.com/toolbox/mamedebug.htm




mame short cut keys for snap picture and record animation



https://wiki.mamedev.org/index.php/U...Map_viewer_(F4)


sometimes i search websites for ripped sprites and game levels design


interesting things can come out.as follows.




http://tsgk.captainn.net/sheets/gene...hero_sheet.png

Last edited by seko; 15 September 2019 at 21:26.
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Old 15 September 2019, 15:32   #67
Nightshft
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Quote:
Originally Posted by mcgeezer View Post
I'm not sure what it is...but there's something not right with that tune.
I can't put my finger on what it is though, tune of one of the notes though.

Edit: I've realized what it is.... it's in the wrong key.

[ Show youtube player ]
I find it sounding "odd" too.
First I thought that the track is detuned by 50 cent (half of a semitone). But on a quick check, comparing to keyboard notes, I think that's not the case.
I guess it's because of the strange sound of the main sample, the key of g minor and maybe it's still detuned a little bit.
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Old 17 September 2019, 01:11   #68
seko
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First adf preview release for a500. it has issues optimize speed.
A500 normal speed. But A1200 Very fast. I have no idea.winuae much faster.


Download link

-------------
https://drive.google.com/drive/folde...ZlQPS3XuNlLDsf




[ Show youtube player ]
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Old 17 September 2019, 01:30   #69
DamienD
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Originally Posted by seko View Post
Nice

Would love to try... but seems permissions haven't been set correctly:

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Old 17 September 2019, 02:34   #70
Nightshft
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Originally Posted by seko View Post
First adf preview release for a500. it has issues optimize speed.
A500 normal speed. But A1200 Very fast. I have no idea.winuae much faster.
Just curious: is your game logic designed to be executed once each vertical blank?
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Old 17 September 2019, 22:02   #71
saimon69
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T_T gotta fix this
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Old 21 September 2019, 01:59   #72
DJ METUNE
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Hello! I'm sorry for showing up so late. I really love the thought about a faithful port of Kung Fu Master to Amiga!!!!

I have already converted the music from Kung Fu Master (Arcade) to Protracker, some time ago. Just like the original arcade, in the same key, tones and everything.

https://www.dropbox.com/s/wy1xr7oisv...M_MOD.zip?dl=0

I love the idea though to be able to choose other music arrangements for the game, which saimon69 seems to have got very interesting thoughts about. The Amiga as we all know can do soo much more than these basic square waveforms and noises.

Anyways. I think that the arcade music is very charming and cool for the sake of the genuity at least though. I would love If it could be there, at least as a choice. Default or not.

Cheers! / DJ METUNE
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Old 13 October 2019, 00:49   #73
seko
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* I added playable level 1
* game music rearranged by saimon69
* rar files in google drive .adf files only sndfx or only music .with sndfx and music

* Game playable speed only amiga 500 .other amiga very fast playing.later will fix.





https://drive.google.com/drive/folde...ZlQPS3XuNlLDsf
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Old 15 October 2019, 14:13   #74
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Old 15 October 2019, 16:04   #75
DrFruit
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Omg this is ace! Theme song is in my head now thanks!
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Old 18 October 2019, 22:11   #76
seko
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NewUpdate (18.10.2019)

------------------------------------------------------
* if enemies attack to thomas.Thomas, self-protection position or attack position



*If any enemy catches thomas.Fixed enemies position kick when kicking or punching enemies



*begin or end of screen slow walks enemies . it fixed.





https://drive.google.com/drive/folde...83ENRVWNYJNLZO
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Old 18 October 2019, 22:34   #77
seko
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Vulture , Thanks dude.
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Old 20 October 2019, 22:40   #78
seko
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NewUpdate (20.10.2019)

------------------------------------------------------
* If the enemies catch thomas.Move your joystick to the left and right six times quickly.you must hold press any button.Then get rid of the enemies.if you can't escape.Energy is reduced.Returns to the beginning of the game.



* Begin of game, stop music or sound fx .play continue later , there is no any problems to music and sound fx.i think protracker player routine with problems.Maybe i dont know enough to use protracker player routine.



https://drive.google.com/drive/folde...feLBypl6KoyaXq




20.10.2019 KFM FOR AMIGA 500 Test Video



[ Show youtube player ]
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Old 20 October 2019, 22:42   #79
DamienD
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Thanks Seko; will test now

A question though:

Quote:
Originally Posted by seko View Post
* If the enemies catch thomas.Move your joystick to the left and right six times quickly.you must hold press any button.Then get rid of the enemies.if you can't escape.Energy is reduced.Returns to the beginning of the game.
Why do you have to hold the <Fire Button 1> or <Fire Button 2>; surely wiggling the joystick from left to right should be enough; like the arcade?

Also, 6 times seems a bit excessive. Just tested via MAME and it usually takes no more than 3 left's / right's to shake off any amount of enemies

Last edited by DamienD; 20 October 2019 at 22:57.
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Old 26 October 2019, 18:46   #80
seko
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NewUpdate (26.10.2019)
-------------------------------------
No Update .


New dress for thomas. he feel like to Bruce lee . same dress on bruce lee .The game of death from movie.maybe later he uses nunchaku .



New Disk image download
https://drive.google.com/drive/folde...i-K-gja-fmU9BM


New photo from game


Click image for larger version

Name:	KFM_001.jpg
Views:	69
Size:	47.4 KB
ID:	64937

Click image for larger version

Name:	KFM_002.jpg
Views:	59
Size:	45.4 KB
ID:	64938

Click image for larger version

Name:	KFM_003.jpg
Views:	59
Size:	46.9 KB
ID:	64939

Last edited by seko; 26 October 2019 at 20:04.
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