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Old 31 August 2019, 19:04   #81
Steril707
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Originally Posted by trixster View Post
Oh great. Here's news of an awesome looking new game for the Amiga, and there are people on an EAB thread already getting salty about stuff. Unreal.
This is not about a new game being shown, it's about how we as game creators treat each other in this community.

For me it seems we had some kind of paradigm shift here in the way this was presented and marketed.

But I lay my case rested and will be quiet for a while in this forum.

See ya, lads.
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Old 31 August 2019, 19:06   #82
Retro1234
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Yeah they never had previews and Demo disks back in the day.
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Old 31 August 2019, 20:04   #83
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Indeed. Smacks of some jealousy and sour grapes. The game looks great, the presenter of that live stream was incredibly enthusiastic, approachable, keen and charismatic, and the artist/programmer came across equally well. In the 90s I’d have LOVED to get that type of hype and interaction with game programmers, it would’ve been amazing.
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Old 31 August 2019, 22:40   #84
malko
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[...] In the 90s I’d have LOVED to get that type of hype and interaction with game programmers, it would’ve been amazing.
Don't forget that you have such hype and interaction with the coders (gfx, snd artists too) here on EAB. Every day. Look at how all of them (including Steril707 & mcgeeze) share their passion. You can even shoot the breeze with some people who are major on their fields. Something impossible or really more harder in the 90's. I confirm the stream was really pleasant to follow, and that I enjoyed watching it, but it's not a specific attitude to the persons you have mentionned.
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Old 01 September 2019, 01:51   #85
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C'mon guys, can't we just be all friends? I mean, think about it, it's just about a computer from the 80's and us still having a good time with it.
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Old 01 September 2019, 02:53   #86
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Originally Posted by trixster View Post
Oh great. Here's news of an awesome looking new game for the Amiga, and there are people on an EAB thread already getting salty about stuff. Unreal.
Exactly this, and what is wrong with marketing and hype?, it creates some buzz and excitement. The Batman group( pinball fantasies I think and incredible cpc racer preview) and Easter Egg(Cpc rtype remake) do the same for the Amstrad CPC.

There is nothing wrong with marketing and creating hype, in fact it's a good thing, please appreciate those working hard to provide these awesome games for us to enjoy.
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Old 01 September 2019, 03:06   #87
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C'mon guys, can't we just be all friends? I mean, think about it, it's just about a computer from the 80's and us still having a good time with it.
best one ive read all day cya later mates x
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Old 01 September 2019, 07:25   #88
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Hi. Any programming details about this game? Does it run on NTSC or is it PAL only?

Is the main routine a VBLANK routine? Are the characters sprites or BOB's? Is the gfx tiles 16x16 or full sized sprites? Does the background scroll every 4th frame? Do the main characters move every frame? Can you pick up weapons and smash payphones like final fight?

The reason for the black status bar at the top is that it would of been too hard to do the status bar over map data??

Game looks great tho . I hope you guys are proud with your effort.
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Old 01 September 2019, 07:30   #89
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According to the podcast, it runs at 25 FPS PAL but is NTSC friendly. Weapons have not been added yet and might not be. You can smash trash bins in the demo.
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Old 01 September 2019, 07:55   #90
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Hi. Any programming details about this game? Does it run on NTSC or is it PAL only?
The demo runs perfectly in PAL at 25fps, NTSC at 30fps without any slowdown is a team goal, only time will tell if we achieve it.

Quote:
Originally Posted by redblade View Post
Is the main routine a VBLANK routine?
This is something quite easy to configure in the engine and at the moment it is set up as:

OS friendly version -> no, OS unfriendly version -> yes.

Quote:
Originally Posted by redblade View Post
Are the characters sprites or BOB's?
BOBs

Quote:
Originally Posted by redblade View Post
Is the gfx tiles 16x16 or full sized sprites?
Characters are spriter based modular objects, backgrounds are 16x16 tiles.

Quote:
Originally Posted by redblade View Post
Does the background scroll every 4th frame?
The background can scroll every "game" frame if it needs to.

Quote:
Originally Posted by redblade View Post
Do the main characters move every frame?
Yes, all characters can move every "game" frame when needed.

Quote:
Originally Posted by redblade View Post
Can you pick up weapons and smash payphones like final fight?
In the demo, no, you can however smash trashcans and bounce enemies off mailboxes however.

Quote:
Originally Posted by redblade View Post
The reason for the black status bar at the top is that it would of been too hard
to do the status bar over map data??
Well the HUD was designed as presented by the creative team, however it sure doesn't hurt performance doing it that way

Last edited by alpine9000; 01 September 2019 at 08:26.
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Old 01 September 2019, 08:33   #91
turrican3
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I have a little question :
Do you plan an aga version ??
i know that it's more challenging to make it runs on ocs and more rewarding,
a kind of graal.
But an enhanced aga version could be great !
If you already took the decision to stay on ocs,
i'll be more than happy, because the result on ocs is already amazing.
keep up the good work !
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Old 01 September 2019, 08:56   #92
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Originally Posted by turrican3 View Post
I have a little question :
Do you plan an aga version ??
i know that it's more challenging to make it runs on ocs and more rewarding,
a kind of graal.
But an enhanced aga version could be great !
If you already took the decision to stay on ocs,
i'll be more than happy, because the result on ocs is already amazing.
keep up the good work !
At the moment we are focused on finishing the OCS version, so maybe ask again when that is closer to being done.

As you may have seen, we do have options to target other platforms (which could include AGA), but OCS Amiga is the #1 priority, and we have not made any decisions on other platforms yet.
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Old 01 September 2019, 09:02   #93
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@redblade I believe Sprites trick is used for the Parallax, is that correct?
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Old 01 September 2019, 09:42   #94
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I also hope in a beautiful box cover, because I simply love boxes
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Old 01 September 2019, 10:20   #95
Lord Aga
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I really don't get this "marketing" fuss.

I'm pretty sure that Bill would do a video about any upcoming Amiga game. He's a super positive and an enthusiastic guy.
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Old 01 September 2019, 10:21   #96
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I also hope in a beautiful box cover, because I simply love boxes
Mike discussed some plans for the box artwork in the stream, If I recall correctly, he said the goal is to make it authentically represent the kind of awesome box art we had at the peak of the 16-bit era.
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Old 01 September 2019, 10:48   #97
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Will there be any twist in the story?
Like, at the end of the game, you become bad guy, and these poor lads that fought you, only wanted to save a city from your terror.
If it's spoiler, don't answer!

Also, any approximate date when the game will be released (half year, year, 2 years... )? Or date when you can announce pretty certainly when it will be released.

Please consider adding weapons.
For me personally, it is much more important then AI computer friend in 2 players mode (I guess, AI it's much more complicated to add).

@Steril707
Mate, from what I see, nobody attacked you. Please continue great work on the Inviyya, as I am also following development on your game, and would really like to see updates on it. I'll be sure to watch stream of your game when it's announced.
Cheers.
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Old 01 September 2019, 10:58   #98
malko
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Quote:
Originally Posted by Lord Aga View Post
[...] I'm pretty sure that Bill would do a video about any upcoming Amiga game. He's a super positive and an enthusiastic guy.
+1 (you formulated it better than I did ).

Quote:
Originally Posted by d4rk3lf View Post
[...] @Steril707
Mate, from what I see, nobody attacked you. Please continue great work on the Inviyya, as I am also following development on your game, and would really like to see updates on it. [...]
+1
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Old 01 September 2019, 12:23   #99
Retro1234
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I think Final Fight and a couple of others you pressed F1 or something and the game went in NTSC, I personally always preferred NTSC you get a larger Playfield and more FPS.
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Old 01 September 2019, 13:00   #100
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Originally Posted by alpine9000 View Post
At the moment we are focused on finishing the OCS version, so maybe ask again when that is closer to being done.

As you may have seen, we do have options to target other platforms (which could include AGA), but OCS Amiga is the #1 priority, and we have not made any decisions on other platforms yet.
Yes, please think about AGA version! Just writing that i'm next for AGA version.

Don't get me wrong (again?), I'm for this game with hands and legs. But AGA version is what could be killer app.

And please remember that my opinion mentioned before was based on "vs AGA" opinions.
And it's not that i like only colourful games.

And one more thing: Please, don't "force" control to one button! That kind of control killed many games in playability aspects. Leave as is (probably) now - two buttons or keyboard.

Last edited by Solo Kazuki; 01 September 2019 at 13:09.
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