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Old 12 August 2019, 21:35   #41
anotherlife
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Address Pri OpenC RPC Name & Version

$661195B4 0 1 27 68060.library 46.20 68k
$6673768C 0 2 14 asl.library 45.4 68k
$667437D8 0 11 8 bevel.image 45.7 68k
$66737D20 0 2 5 button.gadget 45.6 68k
$662D2040 0 1 48 BVisionPPC 4.3 68k
$6632C930 0 1 28 cgx3drave.library 1.2 68k
$662D1EF4 0 0 14 cgxdither.library 42.1 68k
$662D1510 0 0 24 cgxsystem.library 42.7 68k
$66B5C8D8 0 1 5 checkbox.gadget 45.3 68k
$666E0C0C 0 3 11 chooser.gadget 45.7 68k
$666E0E10 0 1 9 clicktab.gadget 45.3 68k
$667479EC 0 9 39 commodities.library 44.18 68k
$66315070 0 10 40 cybergraphics.library 42.7 68k
$66000550 0 2 37 cybpci.library 2.2 68k
$6637AC64 0 0 23 datatypes.library 44.47 68k
$663478EC 0 0 11 diskfont.library 45.7 68k
$660241A4 0 63 174 dos.library 42.1 68k
$66789698 0 2 5 drawlist.image 45.0 68k
$66000BCC -100 1 146 exec.library 45.20 68k
$660000C4 -20 11 1 expansion.library 40.2 68k
$661F4C28 0 12 0 gadtools.library 40.4 68k
$66789608 0 6 5 glyph.image 45.6 68k
$660144E4 0 1 70 graphics.library 40.24 68k
$661AAD50 0 12 33 icon.library 46.4 68k
$6611A200 0 6 45 iffparse.library 40.1 68k
$6601B384 0 1 32 intuition.library 40.85 68k
$6601A950 0 1 0 keymap.library 40.4 68k
$66B57AB8 0 1 5 label.image 45.4 68k
$66018CBC 0 1 42 layers.library 45.19 68k
$667379B8 0 2 12 layout.gadget 45.9 68k
$667435E0 0 3 20 listbrowser.gadget 45.12 68k
$661B2BA0 0 0 36 locale.library 44.6 68k
$661196D0 0 5 16 mathieeedoubbas.library 45.3 68k
$666DE8A0 0 1 21 mathieeedoubtrans.library 45.5 68k
$6601DFD8 0 1 8 mathieeesingbas.library 40.4 8k
$6685EC4C 0 1 38 muigfx.library 19.9 68k
$6685F248 0 4 33 muilowlevel.library 19.9 68k
$6685E3DC 0 3 51 muimaster.library 19.35 68k
$668D7EE8 0 1 13 muirexx.library 19.9 68k
$6632E6E0 0 1 5 NList.mcc 20.117 68k
$6632E860 0 1 5 NListview.mcc 19.72 68k
$66B7CB50 0 1 5 penmap.image 45.4 68k
$66388494 0 1 6 picture.datatype 45.17 68k
$663C12B8 0 3 144 powerpc.library 16.1 68k
$666E0F1C 0 1 15 radiobutton.gadget 45.4 68k
$66738E60 0 1 12 resource.library 44.103 68k
$6633FCE4 127 5 79 rexxsyslib.library 44.2 68k
$666DD440 0 2 5 scroller.gadget 45.9 68k
$66795830 0 1 5 space.gadget 45.1 68k
$666F6F50 0 1 9 speedbar.gadget 45.1 68k
$666E05F8 0 2 5 string.gadget 45.16 68k
$66737508 0 1 5 titlebar.image 40.15 68k
$660003E0 0 72 6 utility.library 40.1 68k
$663AA0E0 0 1 69 warp.library 5.1 68k
$663AA154 0 1 10 warpHW.library 1.0 68k
$6637B3F0 0 2 5 WarpJPEG.datatype 45.13 68k
$66737914 0 1 7 window.class 45.16 68k
$666DA938 0 1 44 wizard.library 42.100 68k
$66376084 0 10 22 workbench.library 45.131 68k
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Old 12 August 2019, 21:36   #42
anotherlife
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Quote:
Originally Posted by grelbfarlk View Post
With the libs window up hit print and just specify a text file like ram:mylibs.txt
Thanks!
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Old 12 August 2019, 22:42   #43
Hedeon
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What kind of screen mode are you using? You can intercept with ModePro.

And is also the start screen of ScummVM in the wrong colors?
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Old 12 August 2019, 22:48   #44
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Quote:
Originally Posted by Hedeon View Post
What kind of screen mode are you using? You can intercept with ModePro.

And is also the start screen of ScummVM in the wrong colors?
1024x768 16bit. No just in the game

How much stack is normal?
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Old 12 August 2019, 22:55   #45
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Quote:
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1024x768 16bit. No just in the game
You sure that is not your WB screen mode? Or are you playing in a window? Most games are 640x480.
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Old 12 August 2019, 23:02   #46
anotherlife
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You sure that is not your WB screen mode? Or are you playing in a window? Most games are 640x480.
Will try change it.. But now the pointer freeze again hmm
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Old 12 August 2019, 23:49   #47
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Now it keeps freezeing all the time again. Reinstalled everything.. Don't remember what i did earlier today ti get it work.

Maybe something with the scummvm.ini?
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Old 13 August 2019, 00:04   #48
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Same for me, always freezed after short time. I think if its not some cybergraphx bug?
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Old 17 August 2019, 11:22   #49
anotherlife
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Help us out here ??
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Old 17 August 2019, 11:35   #50
Hedeon
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No can do. I don't have a working A1200 or a CGX/CVision/BVision system to test it on. As stated in the first post, it is beta. As such, it was never posted on Aminet for example. CGX people should revert to WarpSCUMM 0.2 on Aminet or the non warpscumm version (0.7.1?).

If people feel courageous, all the sources are available.
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Old 18 August 2019, 00:52   #51
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There's also the 1.8.1 version that some of the CGX users reported working, you could give that a try. It's not as good as Hedeon's 2.1 version, less stuff working like QFG4 and SQ7, also some bizarre and esoteric configuration steps.

Stay tuned.

Last edited by grelbfarlk; 19 August 2019 at 02:32.
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Old 19 August 2019, 18:01   #52
anotherlife
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Ok It's working with another version now. But after a while I get this error code??

Error (6:50:0x180) invalid opcode '5d' at 180
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Old 19 August 2019, 18:33   #53
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What other version. Which engine gives the error.
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Old 19 August 2019, 18:44   #54
anotherlife
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ScummvmBEsmallwos

When i play the dig

And I get this Scummvm Fsnode::createreadstream scummvm is a direcrory
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Old 19 August 2019, 18:49   #55
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No clue what version that is. I guess you have to wait for grelbfark to help you.
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Old 19 August 2019, 23:10   #56
grelbfarlk
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Quote:
Originally Posted by anotherlife View Post
ScummvmBEsmallwos

When i play the dig

And I get this Scummvm Fsnode::createreadstream scummvm is a direcrory

We're mixing up our Roses and our Tulips in this thread. Talk about my old crappy 1.8.1 version in my crappy Dosbox 0.74 and ScummVM 1.8.1 thread.

Here:
http://eab.abime.net/showthread.php?t=95389
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Old 20 August 2019, 03:42   #57
Hedeon
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In general:

ScummVM is a 16 bit screen game. Don't try to promote to anything else or run on a WB with a mode smaller than 16 bit (15 or 8).

Just download the OS4 release package from the scummvm website replace the exe and remove/rename the themes.

Above is subject to change.
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Old 20 August 2019, 06:52   #58
anotherlife
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Sorry for posting in wrong thread.
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Old 21 August 2019, 12:06   #59
anotherlife
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Quote:
Originally Posted by Hedeon View Post
In general:

ScummVM is a 16 bit screen game. Don't try to promote to anything else or run on a WB with a mode smaller than 16 bit (15 or 8).

Just download the OS4 release package from the scummvm website replace the exe and remove/rename the themes.

Above is subject to change.
I have tried this but it still freeze. Guess my system don't lik this version. I will stick to to an older version witch now works fine
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Old 24 May 2020, 21:21   #60
anotherlife
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Now my Scummvm 2.1 wos works fine! No freeze anymore.

Have one more question. How come Broken Sword 1 runs very smooth but games like the dig, Sam and max, Simon 2 runs much slower. I thought it would be Broken Sword that should be the problem.
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