25 July 2019, 12:24 | #621 | |
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P96 supports this type of planar, for example. |
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25 July 2019, 13:12 | #622 | ||||||||||||||||
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And then you point to the 50 MHz 030 and say "AA+ wouldn't have mattered, people could just have used a 50 MHz 030 instead" (or that's how it came across). A chunky display with 020/030 would have made flat-shaded and gouraud-shaded 3D space shooters of the X-Wing type feasible on the Amiga (another game that ran very well on my friend's 386SX25) and many other great games. And this Amiga would have been in the market waiting happily for somebody to write Doom. With Doom even the last empty fastmem slot would have got some precious fastmem, 020s would have been upgraded to fast 030s and so on. Quote:
Furthermore, 386s had also been around for a long time before Doom came out. Such a groundbreaking game is more likely to get published if there already is an installed user base for two reasons: it makes more sense economically to only write games for which there is an audience and there are more programmers able to play around with the capabilities of that hardware. The AA+ Amiga would have had to already be around to get exciting games such as Doom. It wasn't enough to start putting something together that would have been capable of running Doom when Doom was already out. Quote:
And, btw, I'm not sure about this, can interleaved bitmaps scroll into individual ways? Quote:
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The Amiga has the elegant hardware 2D approach where almost no data needs to be pushed over the bus for scrolling. The PC had the stupid brute-force approach where for scrolling all the screen content had to be updated. However, there was a point in time when the stupid approach was just as fast as the elegant approach. Changing from Amiga to PC was perhaps made easier by the fact that the PC could not only do what the Amiga couldn't do but could now also do what the Amiga could do. No more "only Amiga makes it possible". Quote:
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The omission of a chunky mode was probably the biggest single fault and was my example to show how quickly put together AGA really was. They didn't even spend the time to add this tiny modification that any sane engineer (I think those were my words) would have made if s/he had been allowed to. Quote:
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Nonetheless the important point remains: big companies have actually put the next generation of a product out and continued to sell the preceding generation for many years with good success. Commodore had to sell the A600 under cost because nobody wanted the same old stuff. Commodore could have offered an AA+ Amiga in 1990/91 and still continued to sell the A500 with good success. This disproves your earlier point that no company would have done that. |
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25 July 2019, 13:48 | #623 |
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BTW, RESHOOT-R is technically a great game and those overlays would not have been possible with PC graphics cards of the 90s or with just an 8 bit chunky mode. It would definitely have done well within the Amiga market but I can't see a technically more advanced 2D shooter compete with the sort of games that became popular then.
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25 July 2019, 17:34 | #624 |
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Apple was worth less than Commodore in 1992 and now is richest company int thw World.
Even Atari live long enough to get to next level - console with 3D support. Commodore bankrupt because base model Amiga 1200 has too slow graphics. It is obvious for everyone outside Amiga asylum where some fanatics still does not accept reality. chunky pixels and SIMM slots where in 1992 not rocket science and was even in cheapest pc. It should be in Amiga 1200. If it will be in Amiga 1200 Commodore will not bankrupt. Commodore should not force Amiga users to buy expensive upgrade. chunky pixels and SIMM slots should be in Amiga 1200. They can easily add chunky pixels by just bypasing planar to chunky conversion in lisa chip, but they Commodore screw it. |
25 July 2019, 18:45 | #625 |
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Commodore only success was budget computers sold to kids. Their only successful models where c64 and amiga 500.
That is the market commodore had. |
25 July 2019, 20:04 | #626 |
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25 July 2019, 21:33 | #627 |
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Commodore died because they mismanaged their company into the ground. It was nothing to do with whether or not the Amiga was at all useful or suitable.
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25 July 2019, 21:40 | #628 |
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Previous Commodore models hadn't been compatible so they could of produced a new Non Amiga computer.
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25 July 2019, 21:56 | #629 | |
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The Amiga was the best thing Commodore ever had, and they neglected it by not sufficiently upgrading it nor marketing it properly. |
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25 July 2019, 22:16 | #630 | ||||||
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The hardware level in the A1200 had ZERO to do with Commodores problems. Quote:
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Of course the PC came with SIMM slots, because it had lots of room inside its DESKTOP case or TOWER case ffs! Everyone agrees the A1200 should have had a chunky mode, but dependent on how it was implemented would have determined whether it could compete with PC still. Chucking in a chunky mode says nothing about how much effor the programmer will need to get that mode operating at a decent enough FPS. The PC had a faster processor and was getting more powerful graphics cards. Quote:
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Every post from you slags off the Amiga, why the FUCK are you here if the Amiga bugs you so much? |
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25 July 2019, 22:59 | #631 | |||||||||||||||||||||
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A hypothetical AA+ machine with more bandwidth and chunky will run Doom better. I have no doubt about that. However, I'm also not interested in it as we don't have such a machine. I've tried to point out that I was more interested in machines around the release of Doom and the actual performance we did end up getting. Perhaps I've failed there, but in my mind we were not discussing the AA+ machine for the last five or six posts on the subject of Doom. Quote:
Perhaps we should just end the whole Doom and A1200 upgrade cost conversation. It's ok to disagree. Quote:
I'll grant you this: if Commodore had brought out user-changeable CPU/RAM (and perhaps even graphics) from the moment of the A500's release it's possible more people would've been aware the Amiga could be upgraded and perhaps they would've. However, I'm not at all convinced that the same people who bought A500's would've bought such a machine and as a result am much more pessimistic about how successful such a machine would be (given how poorly the A1000 sold), but I seem to recall pointing that out before. Quote:
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It has nothing to do with you as a person. Quote:
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I'm learning all kinds of interesting things the past few posts. Quote:
Or is that harder than I think it is? Quote:
See, you've said it would've been little effort to add these extra pixel formats, which seems to be at odds with what you're saying here. Just so you understand: I'd be perfectly happy with 'it's not going to be much more than the chunky thing'. I don't need full figures. Quote:
My point was that companies wait to release such new products until after the old product(s) have started to decline (for whatever reason). The figures you've posted back this point up. They do not disprove it at all. Quote:
Commodore in 1992: net sales of about 900 million, profit of 27 million [ Show youtube player ] Sources: https://dfarq.homeip.net/commodore-f...ory-1978-1994/ https://en.wikipedia.org/wiki/Histor...ancial_history Quote:
By the way, if you actually read up on Atari history - you'd have known that a big part of the reason Atari lasted so 'long' was that they had won a few lawsuits that awarded them lots of money. It had little to do with market success in the mid 1990s. Quote:
Last edited by roondar; 25 July 2019 at 23:05. |
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26 July 2019, 10:13 | #632 |
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To sum it up.
Commodore bankrupt because Amiga 1200 was underpowered overpriced shit. Amiga 1200 was crap because it has not: - chunky pixels - slots for fast ram - simple mmu for protection of first memory page Everything from list in 1992 was not rocket science and was even in cheapest pc. Everything from list in 1992 should be in base model of Amiga - Amiga 1200 for price Commodore ask for Amiga 1200 in 1992. Not in very expensive big Amigas. Users of Amiga 1200 should not be forced to buy expensive hardware upgrade to get things from this list. It was easy to make Amiga 1200 worth of use and Commodore has enough money to do it but they screw it. |
26 July 2019, 10:37 | #633 | |
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26 July 2019, 10:41 | #634 |
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Everything in most of his posts is wrong or misleading. Which is why a lot of them are simply ignored. Just seems to be either deluded, or a bored troll with nothing better to do.
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26 July 2019, 11:08 | #635 |
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Having glanced through this thread its funny how a fair amount of it seems to revolve around doom. You don't see too many PC forums complaining that their 386 PC couldn't run (insert any amount of 2D Amiga games here) as good as our machines.
I might write a write a letter to Hyundai and complain that my 2lt coupe that cost £20k new isn't as fast as a £100k Porsche. If you want to know why commodore failed its because it was ran by muppets then bought by donkeys and eventually sold off to arseholes. Or then again I might just get over it and use what I have for what it is and what it can do. |
26 July 2019, 11:34 | #636 | |||||||||
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However, in my time as a great hindsight-manager I would also have had Commodore invest in software, porting and developer support. And thus Commodore also would have been economically more powerful than Apple... Quote:
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BTW, I'm pretty sure that both Sony and Microsoft start developing their next generation of consoles the moment they have the recent one out of the door. If they didn't, they would have to lay off half of their engineering department for a few years (the other half would make cost-reduced slim versions of the current model). The Commodore R&D team was also always busy but unfortunately with a lot of braindead products (264, 128 and 65 as most prominent examples) when they should have concentrated on the Amiga. Last edited by grond; 26 July 2019 at 12:26. |
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26 July 2019, 12:17 | #637 | ||||
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But the point that with just a few cheap tweaks the 1200 would have been 3D capable from the off is a point well worth making. This thread is convincing that the tweaks to the 1200 would have been both cheap and easily done. A better version of doom would have arrived much earlier on much more basic A1200. To use your car analogy chunky pixel mode, full speed bus would have paved a gravel road for your soon arriving Porsche and Lambo. Lot's of people bought that fast 486 DX 66 JUST to play Doom and nothing else. Who's to say they wouldn't have bought that 1200 instead Last edited by activist; 29 July 2019 at 01:03. |
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26 July 2019, 13:01 | #638 | |
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It's easy to say it should of had this, that or the other but the A1200 is what it is so why not let sleeping dogs lie. Yeah it would of been cool if it had all the features you talk about but would that of hurt backwards compatibility? I don't know as I'm not that technically minded. All I can see is a wish list that may seem cheap but do bear in mind on a production run it's down to pennies and since the muppets where only worried about that then that was the driving factor (car pun??) Now if the donkeys had of released an A1200+ and made such upgrades that would of been a good move but instead the blew the budget on a new sticker. I have enjoyed reading this thread so don't let me get in the way of the discussion and banter. Just throwing my oar in as you do but part of what I'm saying is why worry about something so long gone, just get on with what you have and enjoy it. Maybe I'm getting old. Edit: can I just ask when you say the base 1200 is only OK at 2D are you basing that on hardware limitations or just from looking at the software? I ask because some AGA games are beautiful to look at. Last edited by Glen M; 26 July 2019 at 13:07. |
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26 July 2019, 13:11 | #639 |
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I remember the big watershed games at the time being Wolf3D+Wing Commander, and then Doom+Tie Fighter. Chunky pixels would have helped a LOT with an A1200 version of Wolf3D and Wing Commander as writing the pixels actually made up a significant amount of overhead for those otherwise low-CPU games. Doom and Tie Fighter would have required a lot more CPU power to go along with the chunky pixel mode.
On later games chunky pixels aren't even really a big deal as the overall CPU overhead in the game logic makes the C2P process a relatively minor portion of the work involved, the slow chip ram bus actually becoming a bigger bottleneck. i.e. if you took a game that needed a Pentium/133 or a 68060 to run properly, it could render the planar graphics just fine but suffer when you tried to transfer it to slow-ass AGA bus. That's why later games really needed a VESA Local Bus/MCA/EISA VGA card to run properly and chugged along on a slow ISA card (and why some low-end motherboards supported double-clock-rate ISA even though it broke the standard) |
26 July 2019, 14:10 | #640 |
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From a player's point of view concerning some "textured" 3D games of the time, I have trouble understanding all this hay around Doom. It seems really overrated to me...
For my part, if Doom has had such an impact on people's minds, it's mainly because of the possibility of playing it networked (it was fun, that's clear!) but in any case not because of its game engine. Of course I do not deny that the Amiga could not race with such type of game, however, saying that this type of games (and identical) are what killed the Amiga is very, very exaggerated. I remember (for having played a lot) that more than a year and a half before Doom, "Ultima Underworld" already allowed you to move in the same way (and the game was much more interesting : dramatisation, character presentation, introduction, riddles, etc.). Bref... Code:
Some textured 3D games (add those you think about in this list) : ---------------------- (First Person) 03.1992 : Ultima Underworld ( [ Show youtube player ]) 05.1992 : Wolfenstein 3D ( [ Show youtube player ]) 12.1993 : Doom ( [ Show youtube player ]) 01.1996 : Duke Nukem 3D ( [ Show youtube player ]) 10.1996 : Tomb Raider ( [ Show youtube player ]) etc. (In space) 09.1990 : Wing Commander ( [ Show youtube player ]) 1992 : A500 version ( [ Show youtube player ]) 1994 : CD32 version ( [ Show youtube player ]) 03.1995 : Descent ( [ Show youtube player ]) etc. |
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