21 May 2019, 13:54 | #61 |
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The Megadrive managed to do a pretty respectable version of Outrun with only 1 x 68000.
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21 May 2019, 14:22 | #62 |
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Very true, though I personally liked the PC-Engine one a bit better.
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21 May 2019, 14:26 | #63 |
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21 May 2019, 14:36 | #64 |
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I mean. The box office art already wins that fight.
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21 May 2019, 14:37 | #65 |
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I don't remember if it was mentioned before and just saw it quickly on youtube :
[ Show youtube player ] Edit: sorry, for Vampire accelerated. Was too great to be for A500 |
21 May 2019, 15:37 | #66 |
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Theres an old saying...
"A games maximum potential is not limited to the hardware but lays in the hands of the coder" Prove it right McGeezer! |
21 May 2019, 15:53 | #67 |
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I do. A cartridge is still not something that was developed or used during A500's commercial life span. A hard disk was. I think using a cartridge would be like cheating. Do you feel differently? Fine.
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21 May 2019, 16:52 | #68 | |
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21 May 2019, 20:57 | #69 | |
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I didn't get an A1200 until after Commodore and those that came after collapsed. |
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21 May 2019, 21:36 | #70 |
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On the topic of RAM expansions.
The one thing I've always found puzzling is the existence of slow RAM. If the trapdoor expansion had allowed for true fast RAM the Amiga could've done quite a bit better. That is, if developers had used the true concurrency between CPU and chipset that exists if true fast memory is used (no stolen cycles is a great thing). People underestimate how much time is spend on game logic. Running this from fast memory and either blitting through interrupts or even better, using the Copper would've made the Amiga quite a bit more capable. Even for running games. Maybe I'll do a test about the speed difference once. I'm pretty much convinced it's going to be more than the 10% or so people claim (but again, only if this is approached in a smart way, simply blitting all objects in sequence and waiting on the Blitter between blits is not the way to maximise performance in this scenario). And yes, I feel this would also allow for a better port of Outrun |
21 May 2019, 21:45 | #71 |
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21 May 2019, 21:48 | #72 |
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This is very true, but the MegaDrive has better graphics hardware than the A500 (I know - sorry), and it wasn't done U.S. Gold, but rather by the mothership: Sega. I wish they'd done the Amiga version too!
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21 May 2019, 21:58 | #73 |
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Indeed, the NTSC version of Afterburner for the Amiga (which was at least directly 'built to order' by Sega, not sure - they may have actually done the code themselves) was a great deal better than the PAL version. Which may tell us a little bit about what we could've expected in this case.
I'd say absolutely no one sane questions which system has better graphics hardware for arcade games. That's the Mega Drive. The much nicer colour palette of the Amiga can't compete with that many objects being thrown about, nor can it touch the much nicer dual layer screen mode. Now AGA gets a lot closer (and actually has some advantages over the MD in certain areas, notably a much, much wider palette and a greater number of colours supported for non-dual layer screen modes), but it's still not quite there in terms of numbers of objects it can throw about. Anyway, we can only dream about what a Sega built version of Outrun for the Amiga would be like. |
21 May 2019, 22:45 | #74 |
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This looks like a good thread to post a link to the new CPC racing game.
[ Show youtube player ] It's still wip, thou. |
22 May 2019, 02:35 | #75 | |
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Well there's a thought. The graphics aren't the best, but they sure are not the worst either. Perhaps reducing the number of onscreen assets to increase framerate? Then just replace all the sound FX with ones that dont make me want to shove a pencil through my own ear drums. The "skid" noise being the WORST. |
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22 May 2019, 06:09 | #76 | |||
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Why do I have to keep having this SAME conversation. Firstly, it's okay to use the same amount of ROM space as expected on consoles of the same time period. Secondly, using the MAXIMUM amount (10Mb, as you say) of ROM space -today- wouldn't cost that much as it did back then - so why NOT encourage its use for new projects? |
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22 May 2019, 06:56 | #77 | |
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Using carts doesn't really achieve the objective of giving the A500 the Outrun it deserved. The point would be to make a GOOD version of outrun (not arcade perfect) that runs on what most gamers had, which was an A500 with 512k of ram, or perhaps 1mb, and games for MOST were loaded from floppy. unless I grew up in some weird alternative poverty stricken universe, and everyone else here had a machine modded to the nines at the age of 15? |
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22 May 2019, 07:37 | #78 | |
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"Stupid things"? "trolling"? Good talk.... Last edited by vulture; 22 May 2019 at 10:01. |
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22 May 2019, 10:16 | #79 | |
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I was also happy with the poorly performing racers by the way. Lotus 2 trumps them all but I got games such as Turbo Outrun, Moonshine Racers and Street Rod before I got games such as Super Monaco GP and Lotus 2 so to me it just seemed like a natural technological progression that the latter two were so much better. It is only until recent years where I see all the comparisons with other systems that I realise these games could have been better. Makes me wonder if I would have liked Lotus 2 as much as I did when the other games would have been way better |
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22 May 2019, 10:26 | #80 |
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