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#21 | |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,873
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#22 |
Registered User
Join Date: Jun 2016
Location: Adelaide / Australia
Posts: 567
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#23 |
Registered User
Join Date: Mar 2010
Location: Beckenham/England
Posts: 797
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#24 |
Moon Monkey
Join Date: Jun 2010
Location: Plymouth, Devon
Posts: 419
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I'll test this later. Thanks in advance
![]() ...ah its not compiled, I'll wait till official release. Last edited by Baboon; 11 November 2018 at 16:20. |
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#25 |
Registered User
Join Date: Dec 2014
Location: Netherlands
Posts: 1,408
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Triggered by Terrible Fire's upcoming TF330 with (possibly) wifi. it would be cool if a future release of iGame could work with network folders (SMB shares). The slaves would be on the network share. When starting a game, the slave is downloaded locally first (e.g. to RAM disk, or doesn't WHDLoad work from RAM disk?) before WHDLoad starts, since WHDLoad requires network stack to be shut down before run.
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#26 |
Registered User
Join Date: Mar 2010
Location: Beckenham/England
Posts: 797
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It is compiled, but only includes the main executable:
https://github.com/midwan/iGame/rele...Game-2.0b4.zip |
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#27 |
Moon Monkey
Join Date: Jun 2010
Location: Plymouth, Devon
Posts: 419
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Yeah I've actually been playing about with this today on my amiga. Selecting games via joystick is a nice new feature.
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#28 |
Registered User
Join Date: Mar 2010
Location: Beckenham/England
Posts: 797
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#29 |
Registered User
Join Date: Mar 2010
Location: Beckenham/England
Posts: 797
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#30 |
Registered User
Join Date: Jan 2019
Location: Finland
Posts: 653
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Not sure if this is a right place for a bug report, but here it goes: IGame doesn't launch a game with ExecuteStartup=uae-configuration ToolTypes.
Workaround is to put uae-configuration line in quotation marks e.g ExecuteStartup="uae-configuration cpu_speed REAL cycle_exact FALSE cpu_throttle 1000", though this causes an error if the game is launched from the icon instead of from the IGame. Last edited by Aardvark; 20 November 2019 at 23:03. |
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#31 |
Registered User
Join Date: Mar 2010
Location: Beckenham/England
Posts: 797
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#32 | |
Registered User
Join Date: May 2018
Location: Ireland
Posts: 687
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Quote:
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#33 |
Apollo Team
Join Date: May 2014
Location: not far
Posts: 381
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It's loading way faster now with the CSV database, well done !
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#34 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,873
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Any vids on yt yet?
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#35 |
SYS64738
Join Date: Oct 2014
Location: Australia
Age: 50
Posts: 118
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Nice update. It does load up the games list a lot faster now. Also I noticed that it says its beta 4 in the about section (060 version anyway)
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#36 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,613
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This is fast now
![]() I tried the 030 version. Real Amiga 1200. I been using Tiny Launcher but maybe I will start using this one instead. Thanks |
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#37 |
WinUAE 4000/40, V4SA
![]() Join Date: Apr 2020
Location: East of Oshawa
Posts: 538
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We're still working on further improvements before a final 2.0 release comes out. Support for non-WHDLoad games will get better in the future as well, I promise!
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#38 |
AmigaMan
Join Date: Oct 2012
Location: Castro Urdiales/Spain
Posts: 763
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Best game launcher ever!
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#39 |
Registered User
Join Date: Sep 2016
Location: Ireland
Posts: 304
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I've never used iGame before!
I downloaded the latest 2020-09-04 beta, installed, set the libs required, and it loads. I've set the games folders, scanned them, it's saved a CSV games list, but, the next time I load up, the screen is blank. Is there something I need to do to keep the games in the list?! |
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#40 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,873
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What libs are required can someone up them to the zone?
In the readme... http://igame.amigahellas.gr./ I dont see no files section At the momet my igame wont launch it just sits there in Amiga OS... |
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