12 August 2018, 01:21 | #141 | |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
|
Quote:
Update... So this morning and tonight I worked on some more of the scrolling... there's still some bugz but it's getting better. Now the video below is taken straight from WinUAE with no filter because I wanted to show that the scrolling is smooth, when I use OBS this isn't immediately obvious. The eagle eyed among you will notice that I've put in gradient backgrounds with the copper which really makes the scenery look the business, I haven't went too mad though but as it is different from the arcade you can let me know if it's an improvement or not for the Amiga. [ Show youtube player ] OBS Version here. [ Show youtube player ] Fixed the sunset round too - real pain it was. Getting there with the scrolling then the real hard work starts. Geezer Last edited by mcgeezer; 12 August 2018 at 01:32. |
|
12 August 2018, 07:30 | #142 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
|
it looks beautifull.
|
12 August 2018, 09:30 | #143 |
CaptainM68K-SPS France
|
It looks superb ! WOW !
|
12 August 2018, 12:11 | #144 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Looking good mcgeezer
Just an observation though as I had a bash on the arcade version. There's not enough sky and looks like the background needs to be lowered; here are some example images from the arcade: If you compare these with your version at the same spots you can see what I mean e.g. you don't see the full river and the water in the background is below the tree branches |
12 August 2018, 12:21 | #145 |
Registered User
Join Date: Oct 2016
Location: Norway
Posts: 172
|
I think he knows this, he is just focused on making scrolling smooth first.
|
12 August 2018, 12:25 | #146 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Probably, but just in case I thought I should mention
|
12 August 2018, 14:07 | #147 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
|
|
12 August 2018, 14:14 | #148 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
|
Btw - If anyone would like to work on improving the backgrounds of Rygar then please be my guest. The background images are 1600x112 or 1600x184 in 8 colours.
Along with the copper this is one of the few advantages the Amiga has over the arcade in that we can really improve the backgrounds graphics wise because they are not tile based. Just drop me a PM if you want more detail. Geezer |
12 August 2018, 14:46 | #149 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Another small thing; which you also probably already know
The large lake / water background part doesn't start showing until a few screens before the first tree with the split branch. When you are directly underneath this it looks like: Also, when you've reached close to the end of the stage, the large lake / water background part is still going: I've noticed in the arcade version the first stage starts with the mountains / volcano: Also there are two "rivers" displayed in the background before the large lake / water part appears. Guess this means that your background starting point seems too far ahead i.e. at the second river. Anyway, these are only small observation; by no means criticism my friend... totally understand that the game is still in early stages Last edited by DamienD; 12 August 2018 at 17:10. |
12 August 2018, 19:55 | #150 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,558
|
Now will ask an obvious question but is the parallax background tiled too like in the arcade or is a single picture?
|
12 August 2018, 20:25 | #151 | |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
|
Quote:
As I'm not running dual playfield mode I don't have any indepentent scroll registers to make them tiled on the Amiga, what I do have though is a shit load of memory to compensate |
|
12 August 2018, 20:47 | #152 |
CaptainM68K-SPS France
|
heheh LOL XD !
|
12 August 2018, 23:52 | #153 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
|
Tonight I did a major tidy up on the code... organised everything into proper sections and documented the nuts off everything.
Also fixed the background positions (cheers @DamienD). Also fixed (well patched) the broken tiles when switching rounds... Got to say - it looks really nice, well pleased. I'll take a short break now before starting on the sprites. [ Show youtube player ] |
13 August 2018, 00:21 | #154 |
pixels
Join Date: May 2014
Location: Australia
Age: 52
Posts: 476
|
Great progress mcgeezer, adding the nice copper effect certainly enhances it.
|
13 August 2018, 00:24 | #155 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
The background is still not quite there yet when compared to the arcade i.e. use the large lake / water part for comparison at various points throughout the stage; but much better than before
Maybe it's scrolling too fast? Keep up the good work my friend |
13 August 2018, 00:36 | #156 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
|
You know what? I think it might be scrolling too fast, if so its good as i will have less blitting per frame. Will check tomorrow.
|
13 August 2018, 05:27 | #157 |
CaptainM68K-SPS France
|
scrolling fast right now, but once sprites will be there it will slow down a bit i think ?
|
13 August 2018, 07:49 | #158 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
|
|
13 August 2018, 08:59 | #159 |
CaptainM68K-SPS France
|
ok
|
13 August 2018, 12:03 | #160 |
Registered User
Join Date: Aug 2018
Location: england
Posts: 24
|
are you able to extract the data for the levels like enemy placement,platform placement, player stats, enemy stats?
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Entry: Rygar AGA Edition | mcgeezer | Coders. Entries | 75 | 28 February 2019 20:41 |
On the Ball - World Cup Edition AGA | djcasey | request.Old Rare Games | 4 | 25 January 2013 12:39 |
On The Ball League Edition AGA , Player Manager 2 | StarEye | Games images which need to be WHDified | 11 | 22 January 2010 18:21 |
The Vague #1 AGA-RTG edition is released ! | kas1e | Amiga scene | 12 | 30 October 2007 00:27 |
On The Ball: World Cup Edition AGA | CodyJarrett | request.Old Rare Games | 11 | 27 May 2003 06:14 |
|
|