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Old 07 May 2018, 19:54   #201
seuden
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Looks awesome! Fantastic work.
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Old 07 May 2018, 22:01   #202
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mcgeezer - I love your game Bomb Jack Beer Edition. I just suck at it and it's not because it's too difficult. I really never played it or the other version before so I'm fairly new to it. It's in my rotation of games to play when I make the time to play games.

I'll tell you what I love most about it. It's a finished and complete game that feels like it's straight out of an Arcade rom for mame of something. The graphics, gameplay, music. mechanics and feel. You got it all and you nailed it.

Well done.
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Old 07 May 2018, 23:38   #203
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Quote:
Originally Posted by Sinphaltimus View Post
mcgeezer - I love your game Bomb Jack Beer Edition. I just suck at it and it's not because it's too difficult. I really never played it or the other version before so I'm fairly new to it. It's in my rotation of games to play when I make the time to play games.

I'll tell you what I love most about it. It's a finished and complete game that feels like it's straight out of an Arcade rom for mame of something. The graphics, gameplay, music. mechanics and feel. You got it all and you nailed it.

Well done.
Wow - I really appreciate this and the other comments in the thread around the the latest (and final) beta of the game - it has to stop somewhere I'm afraid and I am already proud of what I achieved given this is the first ever game I have ever coded.
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Old 08 May 2018, 04:53   #204
saimon69
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Originally Posted by TEOL View Post
I don't think the original arcade had music on the titles though did it but that was a tune for something like the highscore?

As there wasn't any on the title tune in the arcade would love the title screen in a later build to be the other title tune from the C64 to put more verients on the non gameplay areas music not being the same one.

Plus the people love that C64 tune anyway.

Actually there was a small jingle in the arcade during the logo display, i did a tune with some remix for the title tune too, if mcGeezer feel to use it

Last edited by saimon69; 10 May 2018 at 21:58.
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Old 08 May 2018, 22:50   #205
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Had a quick play before dinner and experienced the Penshaw Monument stage:

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Old 09 May 2018, 00:00   #206
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The title music is a Jean-Michel Jarre ripoff... but who cares, the whole game being a ripoff anyway.

Excellent conversion of an excellent game.
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Old 09 May 2018, 00:19   #207
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Had a quick play before dinner and experienced the Penshaw Monument stage:

Excellent mate! If i look out my bedroom window i can see the monument about half a mile away.

Try and get a full bonus and you’ll get the big ben round - big points and some corona!
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Old 09 May 2018, 00:32   #208
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Excellent mate! If i look out my bedroom window i can see the monument about half a mile away.
It's lucky you said what it was otherwise I would have written the Acropolis

Quote:
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Try and get a full bonus and you’ll get the big ben round - big points and some corona!
That's a tough challenge.

Really want to see what Edinburgh Castle looks like in this game

...actually I've been to all these places so Chichen Itza would be cool to see also.
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Old 09 May 2018, 00:39   #209
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Really want to see what Edinburgh Castle looks like in this game

...actually I've been to all these places so Chichen Itza would be cool to see also.
Just get between a 100k-200k bonus between rounds 1 to 5 and you’ll see them.
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Old 09 May 2018, 00:53   #210
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Easier said than done but I'm sure with a bit more practice I'll get there.

The difficulty has definietly been increased with this beta
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Old 09 May 2018, 12:09   #211
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Quote:
Originally Posted by Sinphaltimus View Post
mcgeezer - I love your game Bomb Jack Beer Edition. I just suck at it and it's not because it's too difficult. I really never played it or the other version before so I'm fairly new to it. It's in my rotation of games to play when I make the time to play games.

I'll tell you what I love most about it. It's a finished and complete game that feels like it's straight out of an Arcade rom for mame of something. The graphics, gameplay, music. mechanics and feel. You got it all and you nailed it.

Well done.
Well said..
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Old 09 May 2018, 17:44   #212
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I've already told you but, I repeat it : I'm very impressed by how you achieved this nice game.
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Old 09 May 2018, 19:08   #213
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Hello there some 7 beta version in EXE? thank you!
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Old 09 May 2018, 19:24   #214
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Hello there some 7 beta version in EXE? thank you!
Here you go Johnny - You'll need more ram than 1mb if you are running from WorkBench.

http://109.228.4.199/bombjack_beta_7a.exe
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Old 09 May 2018, 19:47   #215
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Here you go Johnny - You'll need more ram than 1mb if you are running from WorkBench.

http://109.228.4.199/bombjack_beta_7a.exe
Amazing Graeme!!! buddy!
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Old 12 May 2018, 00:36   #216
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I've made a ColorIcon for Bomb Jack Beer Edition: https://1drv.ms/u/s!ApMUGr0cuN39gZcSevNVdEiqZjas6g



Hope you like it

EDIT: reworked, fixed format, a bit smaller + corrected yellowish tone

Last edited by hexaae; 13 May 2018 at 06:22. Reason: updated icon
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Old 12 May 2018, 21:32   #217
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Here it is, 6 months to the day in the making the final release of Bomb Jack Beer Edition, it has taken an enormous effort and I now need a long break and devote my time to my wife (Thanks Clare for being understanding) and 2 year old (You'll see Leo is a top Bomb Jacker in the hi-score table)

In this release I've mostly fixed the Club enemy and the UFO, I've also adjusted all of the difficulty... easier earlier, much harder later (you'll need a good trainer ahhahaha)

Although there is still bugs in the game I'm pretty happy with the result given it's a home brew game. As a gamer back in the day if I received this version of Bomb Jack for my £25 I think I would have been quite happy with it.

Here's a list of bugs I know about - please don't report them
  • A lit bomb sometimes appears in top left of the screen.
  • Using accelerator cards are known to freeze the game (don't know why)
  • Getting killed and getting a bomb will skip the next round
  • You can't remove initials when entering your name in the hi-score
  • You may experience odd graphics glitches here and there
  • Enemies don't behave exactly like the arcade
  • Other things...

However, if any of the other coders want to pick up the project and fix the above then the source code is here

It's my hope and intention that I'll be able to run through the source code with some Youtube tutorial videos on Amiga game coding, the scene at the moment is top heavy with C64 content and more focused on Amiga hardware. Hopefully I've given inspiration to would be Amiga coders that it is possible to make a decent game and you don't need to be a great coder (I'm certainly not a great coder - just look at the source and you'll see) to make a game.

Here it is - http://109.228.4.199/bombjack_final.adf

Enjoy - over and out.
Geezer
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Old 12 May 2018, 22:00   #218
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Congratulations m8 and thx for all the hard work, Bomb Jack Beer Edition is simply great!
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Old 12 May 2018, 22:08   #219
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AMAZING! And first to feature too
http://www.indieretronews.com/2018/0...ced-amiga.html
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Old 12 May 2018, 22:11   #220
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Great work mate.

now, all we need is a Flashtro trainer.
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