12 April 2018, 11:14 | #81 | |
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...doesn't happen with Direct3D 9 though. |
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12 April 2018, 15:00 | #82 |
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Yes I've always used DirectSound for some reason. I have 10 different WASAPI audio mode settings to choose from (5 normal and 5 EX whatever that means) but I just went for the default audio device option and it works nicely. Is there a reason to use DirectSound over WASAPI?
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12 April 2018, 19:13 | #83 | |
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EX = Exclusive mode, smallest possible latency, bypasses Windows internal mixer/resamplers but it also means no other program can play audio at the same time. |
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12 April 2018, 21:03 | #84 |
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If low latency vsync hangs: download http://www.winuae.net/files/b/winuae2.7z
test 1) select full-window, logging enabled, with -logflush command line. If it hangs, check if log contains huge amount of x:y:z, lines (xyz are different numbers, after line "target_calibrate_spin() start"). Include first few lines. test 2) same with fullscreen. Do not download and use if low latency vsync works! |
12 April 2018, 21:22 | #85 |
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Unfortunately for me WinUAE still freezes in both the above scenarios
Anything else you need from me? Last edited by DamienD; 17 April 2018 at 12:16. |
12 April 2018, 21:27 | #86 |
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Hmm.. This does not match Mclane's log. So perhaps there is something else also going on.
Use official 400b1 winuae.exe (don't use winuae.7z!), make it hang, task manager -> winuae.exe -> create dump file. Attach/upload dump file. |
12 April 2018, 21:57 | #87 |
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Done, here you go Toni: https://www.sendspace.com/file/qfeq7r
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12 April 2018, 22:09 | #88 |
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What did you exactly do? Dump shows code waiting in GUI event loop and it does not appear to be hung. (as in Windows saying "not responding")
Does ESC or ALT+F4 do anything in this situation? |
12 April 2018, 23:09 | #89 | |
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1) Start WinUAE. 2) Load a configuration file (Alien Storm). 3) Go to "Miscellaneous" and change "Direct3D 9" --> "Direct3D 11" *** note that I haven't selected "Low latency VSync" as yet *** 4) Start the game and all booting as normal. 5) Press <F12> to bring up the GUI. 6) Go to "Display", change "-" --> "Low latency VSync" and press "OK". 7) Frozen. I have <Ctrl> + <F11> set to quit in all my configs. Pressing the above, <Esc> or <Alt> + <F4> does nothing so have to kill via Task Manager. |
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13 April 2018, 06:18 | #90 |
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Was very eager to try the new vsync mode
Input lag improvement is immense, immediately noticable! However I'm getting tearing under d3d11, and max cpu usage under d3d9. 720x576 fullscreen @ 50hz, crt monitor, AMD 6870 buffer seems locked to "double" with new mode, is this normal? Tests D3D11: 4 slices = 60% CPU, 2 horizontal tear lines in middle of screen - debug = one solid green line at bottom 3 slices = 92% CPU, emulation runs way too fast - debug = flickering green line at bottom 2 slices = 95% CPU, emulation runs way too fast - debug = lines not visible 1 slice = 48% CPU, emulation correct speed, 2 tear lines upper portion of screen - debug = solid red lines top and bottom D3D9: 4 slices = 102% CPU, tearing - debug = flickering blue lines top and bottom 3 slices = 100% CPU, stable display - debug = lines not visible 2 slices = 80% CPU, stable display - debug = lines not visible 1 slice = 60% CPU, stable display - debug = solid red lines top and bottom |
13 April 2018, 08:37 | #91 | |
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13 April 2018, 10:33 | #92 |
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13 April 2018, 10:36 | #93 | |
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Yes, double is required. (back buffer is updated, flipped visible after each slice)
Quote:
Include logs from both D3D9 and D3D11 using default (4) slices. |
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13 April 2018, 11:12 | #94 |
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13 April 2018, 13:14 | #96 | |
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Both cases just running pinball dreams whd off my 020 cycle-exact config. Note: D3D11 works well aside from the tearing. D3D9 there are many sound overflow errors, though there is still lots of tearing and max CPU usage even with buffer set to 10. |
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13 April 2018, 13:21 | #97 | ||
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Does basic A500 config have same problem? Does sound buffer change makes any difference? Does "normal" GPU driver work better? (If "CRT Emudriver" has issues with "beam racing"). |
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13 April 2018, 15:15 | #98 | |
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2. Identical problem with tearing, though more strange behavior.. fps & cpu are very erratic! FPS & CPU jump very erratically.. FPS ranges from 50-100fps, CPU behaviour almost identical.. so emulation speeds up and down as a result. Does not happen with AGA/020+.. and both D3D9 & D3D11 behave the same. It seems only stable 50fps when disk/memory are idle. 3. Sound buffer size makes no difference to tearing and cpu usage. 4. No, I just tested final official catalyst and it behaves the same. |
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13 April 2018, 16:38 | #99 | |
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Could you also take few photos of the screen with debug color bars active? |
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13 April 2018, 17:14 | #100 | |
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