08 December 2017, 12:47 | #181 |
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win7 trayicon does not appear in b10 - last seen in b8 (IIRC)
now I have to kill winuae with taskmanager. taskbar icon - which appears when starting any program - does vanish when playing an old FPS in fullscreenmode, it uses RenderDevice=D3DDrv.D3DRenderDevice this is an old bug, cannot remember when it happened for the first time. maybe related to DirectDraw I'm using as default in my winuae configs. #1) in dx11 mode: minimized winuae window before starting the game. after game exit, winuae window restores to normal window size, black screen, emulation paused Last edited by emufan; 08 December 2017 at 12:59. |
08 December 2017, 15:09 | #182 | ||
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Does winuae.7z fix it. (There was change in tray icon but MSDN document says feature is win7 supported. It looks like it really isn't...)
Quote:
Quote:
It broke in b9, will be fixed in next. (Nothing was lost, description is still in config file) |
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08 December 2017, 15:55 | #183 | |||
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Quote:
Quote:
Quote:
minimized window before game starts, game exit -> winuae window in default size pops-up , black, pause mode. can unpause and emulation continues Last edited by emufan; 08 December 2017 at 16:05. |
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08 December 2017, 17:09 | #184 | |
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EDIT: attach winuaelog.txt, thanks. Last edited by Toni Wilen; 08 December 2017 at 17:15. |
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08 December 2017, 20:59 | #185 |
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09 December 2017, 11:52 | #186 | |
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if so, after game exit, winuae un-minimizes window and I get the paused black screen dx11 & 9 config -> misc -> minimized: nothing ticked if so, after game exit, winuae un-minimizes window and emulation is running D3D with any "minimize" option, after game exit the winuae-toolbar-icon vanishs |
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09 December 2017, 14:38 | #187 |
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D3D or DirectDraw?
Anyway, logs and config required. I can't duplicate none of these. |
09 December 2017, 20:23 | #188 |
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D3D11 2D sprite routines added (that was boring..), both OSD and RTG HW cursor is now supported.
If you had D3D11 mode problems, download winuae.7z, test it and attach log if weird things still happen. |
10 December 2017, 07:07 | #189 |
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Since beta, the description of the config is not shown anymore, i.e. the box stays empty.
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10 December 2017, 17:28 | #190 |
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10 December 2017, 17:59 | #191 |
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http://www.winuae.net/files/b/winuae_3600b11.7z
http://www.winuae.net/files/b/winuae64_3600b11.7z Beta 11: - Updated to MSVC 2017 15.5 - Config file Description field caching broke in b9. - Ignore WM_DEVICECHANGE messages during first 2 seconds when WinUAE GUI opens for the first time. Some systems seem to send spurious WM_DEVICECHANGE at program startup. - Simple box art/screenshot config file support. (See http://eab.abime.net/showthread.php?t=89014 for details.) - Direct3D11 mode OSD/RTG HW cursor support. All basic features are now implemented. Improved vsync and custom shaders to do. - D3D11 is now the default (=config file does not override it) if Windows 7 or newer. - Entering and exiting GUI in D3D11 fullscreen mode restored wrong texture size. - If Wait for Blitter is enabled and blit size makes no sense (larger than chip ram size), don't wait. (Fixes long delay in Vital / Mystic) EDIT: D3D11 fullscreen won't work if DXGI 1.5+ is available. Last edited by Toni Wilen; 10 December 2017 at 20:27. |
10 December 2017, 18:28 | #192 | |
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Quote:
...and it works a treat!!! Sooooo much better than only having a "list" of games / configurations; though my memory it quite good but not perfect. As they say, a picture paints a thousand words |
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10 December 2017, 19:30 | #193 |
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General suggestion for betas: Could you also upload PDB symbol files for each executable?
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10 December 2017, 22:43 | #194 |
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Toni,
In Beta 9 you introduced 'something' that made booting my configuration a lot quicker than before. This behaviour was also seen in Beta 10, but disappeared again in Beta 11. I attached log files, but I find it hard to see any differences that might be related. Slow (Beta 11) versus fast (Beta 10) is experienced after the log file mentions the Gary timeouts (for the second time) followed by waiting_blits detected PC=00fad11a After this line in the logging, slow (Beta 11) versus fast (Beta 10) can then be 'seen' when keeping an eye on the FPS counter (after the LoadModule reset). With Beta 11 this counter stays on 50, with Beta 10 this value fluctuates a lot and it even goes all the way up to 500 something (making the process quicker I assume). Let me know if additional information is needed. |
10 December 2017, 22:49 | #195 |
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Could that check possibly be incorrectly triggered when using a config with >2MB chip RAM (in which case a blit of >2MB might actually be valid)?
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11 December 2017, 19:39 | #196 |
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It would not matter. Any program that uses >2M chip RAM is assumed to not be bad (write to blitter registers when blitter is already active) and would work with or without wait for blitter
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11 December 2017, 19:42 | #197 | |
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Does it only happen in D3D11 mode? In plain A500/A1200 mode? |
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11 December 2017, 20:49 | #198 |
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http://www.winuae.net/files/b/winuae_3600b12.7z
http://www.winuae.net/files/b/winuae64_3600b12.7z Beta 12: - Direct3D11 fullscreen + DXGI 1.5 works again (b11) - D3D11 fullscreen -> GUI -> change resolution/display parameters -> exit GUI does not cause blank screen anymore. - 68020 memory cycle exact CPU speed slider is again partially working, CPU speed can be reduced but not increased. |
12 December 2017, 08:48 | #199 |
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Yes:
Code:
FPS counter (my specific configuration): D3D9 D3D11 Beta 10 50 >200 Beta 12 50 50 Hope that helps... and perhaps the FPS counter remaining stable is the desired value compared to the value fluctuating? The quicker boot time was a nice side-effect though... |
12 December 2017, 17:49 | #200 |
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I saw eirlier in the messages 16 bit mode should work?, i have tried in latest beta 12 and my screen is black then i try to start it up in 16 bit mode.
But it works in 32 bit. |
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