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Old 21 April 2017, 17:30   #301
indigolemon
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Hi tygre,

I've been doing more testing today, with Eagleplayer in the path and outside the path, and everything is working great today. I cannot replicate the problem I had before at all, which is very annoying as it happened every time before!

The only change seems to be that the ratings server is once more alive - or equally I may have changed something since then that has removed the issue, as I am still in the process of setting the machine up again.

My apologies for wasting your time, and my congratulations on a really nice bit of software!
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Old 21 April 2017, 17:54   #302
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Hi Indigolemon!

Quote:
Originally Posted by indigolemon View Post
Hi tygre,

I've been doing more testing today, with Eagleplayer in the path and outside the path, and everything is working great today. I cannot replicate the problem I had before at all, which is very annoying as it happened every time before!

The only change seems to be that the ratings server is once more alive - or equally I may have changed something since then that has removed the issue, as I am still in the process of setting the machine up again.

My apologies for wasting your time, and my congratulations on a really nice bit of software!
No need for apologies! Thank you for testing AmiModRadio and reporting problems! I'm happy that it works well now for you!

Moving now to the next bug
Cheers!
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Old 21 April 2017, 20:47   #303
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Hi Honx!

Quote:
Originally Posted by honx View Post
if i click on forward button to get the next module, then amimodradio really freezes. and workbench as well.
freeze seems to occur occasionally, because after reboot i was able to skip 6 to 7 times until freezes again.
Do you still have this behavior? With both the CLI (AmiModRadio in a Shell) and the MUI (AmiModRadio MUI in a Shell or from its icon) version?

Unfortunately, I cannot reproduce this problem, even with your config.

Thanks!
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Old 21 April 2017, 21:58   #304
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after posting this it happened once. seems to be very occasionally.
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Old 22 April 2017, 00:17   #305
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Ah, okay! Maybe related to something else running?
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Old 22 April 2017, 12:50   #306
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you might well ask... i'll have to watch this...
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Old 22 April 2017, 19:37   #307
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This is now working for me, for the first time (I was getting gurus). Thanks!

Is there a way for AmiModRadio to play the next .mod automatically, rather than repeating the currently playing .mod?

Thanks again.
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Old 23 April 2017, 07:42   #308
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Hi XRayNorm!

Very happy that it is working for you now

Yes, AmiModRadio should automatically download and play another module after the current one... If the current one keep playing, it could come from the config. of your player or from the module itself (some module are programmed to repeat infinitely).

Please let me know!
Cheers!
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Old 27 April 2017, 11:55   #309
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Hi tygre,

I have hit another issue I'm afraid, although hopefully an easy one for you! I'm encountering issues where T: has other files in it - this may be unique to using Eagleplayer, but it tries to play the other files in the directory and well - it doesn't always go so well!

Would it be possible to create an AmiModRadio subdirectory in T: to work out of? It would avoid this kind of thing happening.

Cheers,

Graham
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Old 16 September 2017, 08:01   #310
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works so far, with some waiting on starting playpack ir skipping tracks.

right at startup when i started playback with aminet there was an error:
"Error in _connect_player(), cannot find known ARexx port of a player"
then the program did some searching i assume and playpback started.

for the first time, using ModArchive works.
modules are stored in T: instead of modules folder (modules folder remains empty).
there are not really filenames, only single letters (for example D.mod, U.mod, H.mod).

modland works, but it needed several retries, some messages say:
"Error in _fetch_modules(), could not find adequate file after 10 retries"
afterwards playback starts finally.
modland also uses T: instead of modules folder for storing modules.
on modland there is very long waiting game when skiping module.
mouse cursor turns into waiting cursor and i can't operate amimodradio.
it seems to be frozen but after some time new module starts playing.

modules.pl also needs some tries, produces the longest log but works.
you'll only see the beginnging (a) and the end (c) of this log.
there is a middle (b) which i don't attach as i can only attach eight files.
so i skipped the midde piece as it is the least important one of the three.
this one also stores downloaded modules in T: instead of modules folder.

after switching back to aminet/mods mods from there are stored in T: also.
something overrides saved modules directory which is set to modules/.

and there are some icons damaged. also amimodradio icon looked this way.
i oversaved kaput icon with amimodradio.drawer1 from icons folder.

i attached some screenshots.
Attached Thumbnails
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Name:	amr_log_modarchive.PNG
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Name:	amr_log_modland_a.PNG
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Name:	amr_log_modland_b.PNG
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Name:	amr_log_modulespl_a.PNG
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Name:	amr_log_modulespl_c.PNG
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ID:	54623  

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Name:	amr_filename_modarchive.PNG
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Name:	amr_cfg.PNG
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ID:	54626  

Last edited by honx; 16 September 2017 at 08:11.
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Old 29 December 2017, 22:36   #311
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Hi Graham!

Quote:
Originally Posted by indigolemon View Post
I have hit another issue I'm afraid, although hopefully an easy one for you! I'm encountering issues where T: has other files in it - this may be unique to using Eagleplayer, but it tries to play the other files in the directory and well - it doesn't always go so well!
Would it be possible to create an AmiModRadio subdirectory in T: to work out of? It would avoid this kind of thing happening.
Sorry for the long delay before answering your post!

I cannot reproduce the problem where EaglePlayer plays other files in T:. It should not because AmiModRadio instructs it to play only the modules that AMR downloaded... Maybe a different config. of EaglePlayer? Could you please send me your Eagleplayer.Config?

Cheers!
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Old 29 December 2017, 22:44   #312
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Hi Honx!

Quote:
Originally Posted by honx View Post
works so far, with some waiting on starting playpack ir skipping tracks.
Thanks for trying again AmiModRadio, I'm very happy that it works for you now!

Quote:
Originally Posted by honx View Post
right at startup when i started playback with aminet there was an error:
"Error in _connect_player(), cannot find known ARexx port of a player"
then the program did some searching i assume and playpback started.
Yes, this expected! The "error" message is probably not very useful but it means that AMR tried to connect through ARexx to a known player and could not, thus it will try to start one...

Quote:
Originally Posted by honx View Post
for the first time, using ModArchive works.
modules are stored in T: instead of modules folder (modules folder remains empty).
there are not really filenames, only single letters (for example D.mod, U.mod, H.mod).
Yes, this is the normal behaviour of AMR: it stores modules in T: and only uses modules when the user wants to save a module. Also, ModArchive has this weird naming scheme where files are named by letters...

Quote:
Originally Posted by honx View Post
modland works, but it needed several retries, some messages say:
"Error in _fetch_modules(), could not find adequate file after 10 retries"
afterwards playback starts finally.
modland also uses T: instead of modules folder for storing modules.
on modland there is very long waiting game when skiping module.
mouse cursor turns into waiting cursor and i can't operate amimodradio.
it seems to be frozen but after some time new module starts playing.
That is also normal: sometimes the modules archives contain files that AMR cannot recognise and does not want to send to a player, so it will skip these files and try another one...

Quote:
Originally Posted by honx View Post
modules.pl also needs some tries, produces the longest log but works.
you'll only see the beginnging (a) and the end (c) of this log.
there is a middle (b) which i don't attach as i can only attach eight files.
so i skipped the midde piece as it is the least important one of the three.
this one also stores downloaded modules in T: instead of modules folder.
Looks good to me!

Quote:
Originally Posted by honx View Post
and there are some icons damaged. also amimodradio icon looked this way.
i oversaved kaput icon with amimodradio.drawer1 from icons folder.
Ah, I believe that this is a problem with the installation of the icon.library or the number of colours in your settings, no Retrofan's icons

Cheers!
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Old 07 January 2018, 21:14   #313
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Dear all!

I am happy to release a new version v0.9991 of AmiModRadio after these long months of silence!

You can take it from here, here, or here.

This new release includes bug fixes (#83 and #90 that should improve usability: it comes with more preferences to choose the modules and cache drawers as well as limit the size of the files to-be-downloaded. Thus, it improves playability (of modules) by avoiding downloading large archives with silly MP3 or MPEG files in them . It also fixes a couple of bugs and includes a full-fledge parsing for FTP LIST lines... Enjoy!

As usual, bug reports are always welcome here!

Cheers!
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Old 07 January 2018, 21:29   #314
indigolemon
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Cheers tygre! Will give it a go

I've reinstalled Eagleplayer since my last report, so will try from scratch with the new version and see how I go
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Old 07 January 2018, 22:24   #315
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You did a good job, tygre
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Old 08 January 2018, 01:24   #316
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Thanks indigolemon! Please keep me posted about any bugs!

Thanks AmigaSystem, is that AmiKit or AmigaOS 4?

Cheers!
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Old 08 January 2018, 11:39   #317
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Quote:
Originally Posted by tygre View Post
Thanks AmigaSystem, is that AmiKit or AmigaOS 4?
Cheers!
No in the screenshot is OS3.9 AFA OS (in the video there is also the execution of AmiModRadio)
[ Show youtube player ]

Tested and works well even on OS4, on AmiKitX it works but you have to fix something.
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Old 08 January 2018, 20:28   #318
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Hi AmigaSystem!

Thanks a lot for the tests

What should I fix in AmigaOs 4? Could you describe the bug(s) here, please?

Cheers!
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Old 17 January 2018, 17:49   #319
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Does one have to do anything special to eagleplayer other than simply unpack it and run it?

This latest build doesn't work for me nor has it ever in Amibian w / os 3.9. previous builds work on my real Amiga 1200, although only with the internal player.

I'll try some more testing on my real 1200 this evening.

Something to do with it not playing nice with bsdsocket.Library?
Previous builds work on my real Amiga 1200 when Miami is running as the TCP stack. With emulation there isn't a stack running, so perhaps the program looks for it and it isn't there?
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Old 17 January 2018, 19:11   #320
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Quote:
Originally Posted by tygre View Post
Hi AmigaSystem!

Thanks a lot for the tests

What should I fix in AmigaOs 4? Could you describe the bug(s) here, please?

Cheers!

- AmigaOS 4 -> Works well

- AmikitX -> There are some problems, if you save new skin automatically search for a new mod Amikit 8 No problem.
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