22 February 2017, 04:04 | #1 |
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Joining two avis recorded with winuae creates sound glitch
Hi Toni
When recording multiple avis with winuae by using savestates for example; During record. Click stop record Create new savestate Create new avi Start recording. Continue playing. Whilst having multiple avis I am finding that when I join/append avis with virtualdub the end result creates sound pops or sound glitches between each avi. It doesnt happen on every game but generally games with music playing it occurs. Games without music doesnt create the issue I am having. The codec used with winuae is tssc. I hope I make sense to you? Techically when using savestates and multiple avis It should resume from last frame of 1st avi to 1st frame of 2nd avi without any sound pop/glitch issues. I am thinking this sound problem comes from the last frame of gameplay before you load last savestate hence causing a pop sound glitch? Is this problem fixable somehow? Last edited by ransom1122; 22 February 2017 at 06:58. |
22 February 2017, 11:27 | #2 |
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Just let the recording overrun a little or start recording early then crop it back to where you want it to start or end and it should remove and problems in the audio dept.
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22 February 2017, 11:59 | #3 |
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Not sure what you mean. Do you mean cropping with virtualdub? Also explain overrunning avi?
Away from this manual fix can winuae fix this issue. Smooth transition between two avis? |
23 February 2017, 00:37 | #4 |
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I have had similar issue with just a single avi, where sound was not in sync with video using winuae build in avi capturing.
My solution was to use Windows 10's built in video recording triggered with Win+G or Win+Alt+R. It will say that its game recording, but it worked quite well and gave a synced avi. |
23 February 2017, 00:54 | #5 | |
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Quote:
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23 February 2017, 13:12 | #6 | |
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Quote:
I've never actually used Winaue to capture avi's (i use a hardware capture card) the above is just a general virtualdub tip. |
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23 February 2017, 13:22 | #7 |
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Still a very tedious method when you have a few avis to join. Then you have to rewatch the whole length of your video to hear if pops occurred between each avo join. Then cut here cut there....
Why can't winuae do it on its own? |
23 February 2017, 14:15 | #8 |
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Anything video recording related: minimum possible priority. Sorry.
Anyway, why would it need to do that? It is not video editor. (btw, use of external recording always includes audio latency) EDIT: Knowing if the glitch is at the end of previous video or beginning of the next video would help. |
24 February 2017, 02:11 | #9 | |
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If you try and record a game with music, you will see that stopping the avi, and creating another avi and resume recording will 99% time create pop noises when joining the avis with VirtualDub. I dont think it has anything to do with VirtualDub. I think it has something to do with, for example if your playing and you die and you want to start from a previous savestate when you press F12, I think it remembers the last noise ingame. So I press F12, load savestate, record and continue. The pop is from in game just before you press F12. As I said games without music creates no pops. Just putting it out there, in case others are dealing with same issues or there is an easy fix somehow? |
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24 February 2017, 08:49 | #10 |
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It is possible something remains buffered, I'll check... Sound and video are separate paths.
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24 February 2017, 11:47 | #11 |
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03 March 2017, 19:51 | #12 |
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Does it also happen if only audio is recorded?
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03 March 2017, 22:21 | #13 |
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04 March 2017, 17:43 | #14 |
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Does saving statefile have anything to do with the problem or does it also happen if you only stop and then re-start recording? (Must remove all unneeded variables first)
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05 March 2017, 00:47 | #15 | |
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Game tested with loading savestates, and joining multiple avis was Shadow Warriors (with ingame music as default setting) = pops and cracks between each avi join. Same game with stop and start new avi (without using savestates) = no pops & cracks Last edited by ransom1122; 05 March 2017 at 00:59. |
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