English Amiga Board


Go Back   English Amiga Board > Main > Amiga scene

 
 
Thread Tools
Old 04 February 2016, 15:16   #81
ReadOnlyCat
Code Kitten
 
Join Date: Aug 2015
Location: Montreal/Canadia
Age: 52
Posts: 1,178
Quote:
Originally Posted by Predseda View Post
Putty squad is totally different situation. A portable source was not available and the original Amiga code was complete and really for release.

I can see no point asking for permission for abandonware from other platforms.
I used Putty Squad to counter the emotional argument "they abandoned us".
Back in the day, the reason why they did not publish it was also that "they abandoned us", i.e., evil financial reasons.
Yet, we forgave them when they showed the desire to release it didn't we?

What I meant is that the choice to call some companies evil for emotional reasons is absurd, yes they are in it for the money, news at 11. Now can we have an adult discussion about official acknowledgment of the retro Amiga community efforts?

You choose to qualify these games as abandonware, but that is completely circular reasoning: they are abandoned because there are no business done with them, so that justifies mysteriously to not do business with them?

I wish emotions stayed out of this picture, we cannot complain about being abandoned on one hand and refuse to do business with right holders on the other.

Galahad's approach is much more rational: he won't make more efforts than he already does but if agreement can be obtained he is ok with it: everyone is happy, both us, the community, Galahad (and others), because he is now an official "port-er" () and the company because they get good retro Public Relations news as well as more advertising for their games (GOG or not).
ReadOnlyCat is offline  
Old 02 April 2016, 20:16   #82
PortuguesePilot
Global Moderator
 
PortuguesePilot's Avatar
 
Join Date: May 2013
Location: Setúbal, Portugal
Posts: 611
I just came to realize that the game Xevious has been converted to virtually EVERY home computer or console but doesn't have an Amiga version. How outrageous! I can't stand the notion that the Amiga, with such a large and comprehensive game library, is omitted from the list of systems that had this game ported.

The [ Show youtube player ], though not brilliant, is not bad at all and I think that it should be considered for porting so that the Amiga can figure on the large list of systems that have it, even if it's with almost three decades of delay. :P
PortuguesePilot is offline  
Old 07 September 2016, 19:05   #83
s2325
Zone Friend
 
s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
Quote:
Originally Posted by s2325 View Post
Maybe Pole Position if will be finished [ Show youtube player ] (warning - loud noise)
news:
Quote:
This version requires 1MB and Blitter. Even if the title screen says August 2014, this is a later Work in Progress September 2016 release.
Requires STE, 1 Meg and joystick (only tested on Steem, assumed to work on real STE but tell me if not!)
Game mechanics are virtually complete - rolling demo, qualifying session and race session are all in;
Uses reverse-engineered game logic from original arcade game;
However, high score table, some graphical niceties and all sampled sound from the arcade version are missing;
more to read and download: http://www.atarimania.com/game-atari...ion_30746.html

[ Show youtube player ]
s2325 is offline  
Old 08 September 2016, 01:12   #84
Selur
Registered User
 
Selur's Avatar
 
Join Date: Oct 2006
Location: Poznan/Poland
Age: 47
Posts: 116
There is no ST games worth porting, because ST is crappy
Selur is offline  
Old 08 September 2016, 01:38   #85
FastRobPlus
Registered User
 
Join Date: May 2007
Location: Seattle,WA
Posts: 65
Wink

Quote:
Originally Posted by Selur View Post
There is no ST games worth porting, because ST is crappy
I feel like Dungeon Master was worth porting.
FastRobPlus is offline  
Old 15 November 2016, 19:40   #86
s2325
Zone Friend
 
s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
Quote:
Originally Posted by Asman View Post
For information: I checked Robotron 2084 and it uses same script like Crystal Castles.
There is also Blastron which is like Robotron but in outer space. I like level transitions similar to original. http://www.atarimania.com/game-atari...ron_30824.html

[ Show youtube player ]
s2325 is offline  
Old 18 November 2016, 22:49   #87
Nobby_UK
Registered User
 
Nobby_UK's Avatar
 
Join Date: Jul 2013
Location: Liverpool
Posts: 2,599
JetPac (1992) by Budgie UK
Nobby_UK is offline  
Old 26 November 2016, 04:25   #88
monty359
Registered User
 
monty359's Avatar
 
Join Date: Nov 2013
Location: cornwall uk
Posts: 31


http://ataricrypt.blogspot.co.uk/201...lumber_22.html

[ Show youtube player ]

monty359 is offline  
Old 26 November 2016, 08:42   #89
turrican3
Moon 1969 = amiga 1985
 
turrican3's Avatar
 
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
I still thinking about TNT :
[ Show youtube player ]
and the new rtype deluxe
[ Show youtube player ]

ps: Crash Time Plumber looks really good

Last edited by turrican3; 26 November 2016 at 08:48.
turrican3 is offline  
Old 26 November 2016, 17:47   #90
NorthWay
Registered User
 
Join Date: May 2013
Location: Grimstad / Norway
Posts: 848
I'm trying to remember if some of the text adventures (nee Interactive Fiction nowadays) had an ST version but no Amiga version. There is a little gnome at the back of my head hinting that I should remember someting like that.
Best thing about those would be that speed would not be very important.
NorthWay is offline  
Old 26 November 2016, 19:09   #91
Shatterhand
Warhasneverbeensomuchfun
 
Shatterhand's Avatar
 
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
This "Crash Time Plumber" games looks *LOVELY*. I would love to see this on Amiga !

I had TNT on the MSX. The French along with the Dutch guys were the only european guys who cared about the MSX enough to make proper games for it instead of just shitty Spectrum ports.

I didn't know it was an Atari ST original. The MSX version was considerably slower and everything had less colors (from sprites to backgrounds), but it looks incredibly similar. The sound I can say it's 100% identical. I finished it back at the day.
Shatterhand is offline  
Old 30 November 2016, 07:57   #92
Frog
Junior Member
 
Frog's Avatar
 
Join Date: Aug 2001
Location: France
Posts: 1,385
i'm agree, Crash Time Plumber looks pretty nice
Frog is offline  
Old 30 November 2016, 09:58   #93
Amigajay
Registered User
 
Join Date: Jan 2010
Location: >
Posts: 2,912
It's STE though, not as 'straight forward' as reverse engineering some original ST games.
Amigajay is offline  
Old 23 January 2017, 19:05   #94
Vollldo
 
Posts: n/a
Personnally i would love to see "Match Point" ported to the Amiga. I join the ST file, it was my very first tennis game on the CPC and i have a special attachment to it. I took a lot of pleasure to have written back on a floppy for my 1040STf. It wouldn't require a lot of ressource so would run perfectly on a stock A500 ! Anyone interested to port it ? Meynaf maybe ?

A fully working ST file below :
Attached Files
File Type: zip Match Point (1986)(FIL).zip (90.3 KB, 132 views)
 
Old 01 February 2017, 15:08   #95
NorthWay
Registered User
 
Join Date: May 2013
Location: Grimstad / Norway
Posts: 848
This might not be the right place for this, but has someone looked at "No Second Prize" and how well it was ported originally?

Yes, I am irrationally irked by the ST crowd pulling it as a trump card (and having it splashed out in Retro Gamer #163 no less), and I was wondering if Thalion did stuff like trimming the copperlist to only contain dynamic updates, use only 2 bitplanes for the top info, use hw sprites for the round and map overlay?
NorthWay is offline  
Old 02 February 2017, 14:10   #96
Gerry
Registered User
 
Join Date: Feb 2007
Location: Cologne / Germany
Posts: 214
@NorthWay

Quote:
having it splashed out in Retro Gamer #163 no less
I'd guess NSP was featured in "20 Games That Pushed The Limits", wasn't it?

Last edited by Gerry; 02 February 2017 at 14:24.
Gerry is offline  
Old 02 February 2017, 16:16   #97
NorthWay
Registered User
 
Join Date: May 2013
Location: Grimstad / Norway
Posts: 848
Quote:
Originally Posted by Gerry View Post
@NorthWay



I'd guess NSP was featured in "20 Games That Pushed The Limits", wasn't it?
It was. And I'd love it if there was some untapped optimization potential that could be coaxed out of it.
NorthWay is offline  
Old 02 February 2017, 18:30   #98
dlfrsilver
CaptainM68K-SPS France
 
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 46
Posts: 10,473
Send a message via MSN to dlfrsilver
Prince of Persia ST version is an excellent candidate for an Amiga port
dlfrsilver is offline  
Old 02 February 2017, 22:24   #99
Nobby_UK
Registered User
 
Nobby_UK's Avatar
 
Join Date: Jul 2013
Location: Liverpool
Posts: 2,599
Phantom Slayer (1994)(PD)
Is a port of the Dragon 32 version - Same name

Substation (STE+Falcon) 1994
Grey DooM wanna-be.
Nobby_UK is offline  
Old 02 February 2017, 22:27   #100
s2325
Zone Friend
 
s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
on YouTube

[ Show youtube player ]
s2325 is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
The X68000 games porting experiment AnimaInCorpore project.CARE 106 14 November 2019 23:22
What's worth playing on Atari ST today? rare_j Retrogaming General Discussion 74 06 January 2019 12:20
Are those games worth enough to dump ??? Joe Maroni project.SPS (was CAPS) 30 29 July 2012 20:13
What are games worth? Adeptus MarketPlace 6 01 January 2004 03:58
About to sell some games and would like to know what you think they are worth Peanutuk MarketPlace 2 20 June 2003 01:44

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 06:30.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.18646 seconds with 16 queries