04 February 2016, 15:16 | #81 | |
Code Kitten
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Quote:
Back in the day, the reason why they did not publish it was also that "they abandoned us", i.e., evil financial reasons. Yet, we forgave them when they showed the desire to release it didn't we? What I meant is that the choice to call some companies evil for emotional reasons is absurd, yes they are in it for the money, news at 11. Now can we have an adult discussion about official acknowledgment of the retro Amiga community efforts? You choose to qualify these games as abandonware, but that is completely circular reasoning: they are abandoned because there are no business done with them, so that justifies mysteriously to not do business with them? I wish emotions stayed out of this picture, we cannot complain about being abandoned on one hand and refuse to do business with right holders on the other. Galahad's approach is much more rational: he won't make more efforts than he already does but if agreement can be obtained he is ok with it: everyone is happy, both us, the community, Galahad (and others), because he is now an official "port-er" () and the company because they get good retro Public Relations news as well as more advertising for their games (GOG or not). |
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02 April 2016, 20:16 | #82 |
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I just came to realize that the game Xevious has been converted to virtually EVERY home computer or console but doesn't have an Amiga version. How outrageous! I can't stand the notion that the Amiga, with such a large and comprehensive game library, is omitted from the list of systems that had this game ported.
The [ Show youtube player ], though not brilliant, is not bad at all and I think that it should be considered for porting so that the Amiga can figure on the large list of systems that have it, even if it's with almost three decades of delay. :P |
07 September 2016, 19:05 | #83 | ||
Zone Friend
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Quote:
Quote:
[ Show youtube player ] |
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08 September 2016, 01:12 | #84 |
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There is no ST games worth porting, because ST is crappy
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08 September 2016, 01:38 | #85 |
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15 November 2016, 19:40 | #86 | |
Zone Friend
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Quote:
[ Show youtube player ] |
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18 November 2016, 22:49 | #87 |
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JetPac (1992) by Budgie UK
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26 November 2016, 04:25 | #88 |
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26 November 2016, 08:42 | #89 |
Moon 1969 = amiga 1985
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I still thinking about TNT :
[ Show youtube player ] and the new rtype deluxe [ Show youtube player ] ps: Crash Time Plumber looks really good Last edited by turrican3; 26 November 2016 at 08:48. |
26 November 2016, 17:47 | #90 |
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I'm trying to remember if some of the text adventures (nee Interactive Fiction nowadays) had an ST version but no Amiga version. There is a little gnome at the back of my head hinting that I should remember someting like that.
Best thing about those would be that speed would not be very important. |
26 November 2016, 19:09 | #91 |
Warhasneverbeensomuchfun
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This "Crash Time Plumber" games looks *LOVELY*. I would love to see this on Amiga !
I had TNT on the MSX. The French along with the Dutch guys were the only european guys who cared about the MSX enough to make proper games for it instead of just shitty Spectrum ports. I didn't know it was an Atari ST original. The MSX version was considerably slower and everything had less colors (from sprites to backgrounds), but it looks incredibly similar. The sound I can say it's 100% identical. I finished it back at the day. |
30 November 2016, 07:57 | #92 |
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i'm agree, Crash Time Plumber looks pretty nice
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30 November 2016, 09:58 | #93 |
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It's STE though, not as 'straight forward' as reverse engineering some original ST games.
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23 January 2017, 19:05 | #94 |
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Personnally i would love to see "Match Point" ported to the Amiga. I join the ST file, it was my very first tennis game on the CPC and i have a special attachment to it. I took a lot of pleasure to have written back on a floppy for my 1040STf. It wouldn't require a lot of ressource so would run perfectly on a stock A500 ! Anyone interested to port it ? Meynaf maybe ?
A fully working ST file below : |
01 February 2017, 15:08 | #95 |
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This might not be the right place for this, but has someone looked at "No Second Prize" and how well it was ported originally?
Yes, I am irrationally irked by the ST crowd pulling it as a trump card (and having it splashed out in Retro Gamer #163 no less), and I was wondering if Thalion did stuff like trimming the copperlist to only contain dynamic updates, use only 2 bitplanes for the top info, use hw sprites for the round and map overlay? |
02 February 2017, 14:10 | #96 | |
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@NorthWay
Quote:
Last edited by Gerry; 02 February 2017 at 14:24. |
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02 February 2017, 16:16 | #97 |
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02 February 2017, 18:30 | #98 |
CaptainM68K-SPS France
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Prince of Persia ST version is an excellent candidate for an Amiga port
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02 February 2017, 22:24 | #99 |
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Phantom Slayer (1994)(PD)
Is a port of the Dragon 32 version - Same name Substation (STE+Falcon) 1994 Grey DooM wanna-be. |
02 February 2017, 22:27 | #100 |
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on YouTube
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