11 October 2015, 21:11 | #1 |
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Godot 2d engine...
Would a 68k port of the 2d part of the Godot engine (link below)...
http://www.godotengine.org/projects/godot-engine ...be feasible if the target was 060 or Apollo-core only? Before we talk crowdsourcing , how much work to get it working? (Ballpark figure) Are there better/wiser alternatives? If so, what are they? Game-Editor? http://game-editor.com/Main_Page Further development of BlitzBasic2x? Edit: For the record, I'm talking about creating an 68k Amiga OS "build", not actually porting the Editor environment. Last edited by eXeler0; 12 October 2015 at 01:21. |
12 October 2015, 21:05 | #2 |
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Ok, I get it, we're doomed ;-)
Last edited by eXeler0; 12 October 2015 at 23:40. |
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