04 July 2015, 15:09 | #481 |
Registered User
Join Date: Jan 2007
Location: near Vienna/Austria
Posts: 389
|
@novacoder
Thank you for your help - now all works perfectly - awesome work. I use already the MT32 because the older games sound better. The only strange fact ist that The Dig and Full Throttle seem to have no GM and no MT32 support, but all other games sound far better than before. Thank you. |
06 July 2015, 23:20 | #482 |
Registered User
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,969
|
Over 3000 downloads of the 060 version and over 2000dls of the 040 version on Aminet in just about 3 days.
You just made a lot of ppl happy @NovaCoder ;-) Thanx man |
07 July 2015, 14:54 | #483 |
Registered User
Join Date: Dec 2013
Location: Hartlepool / England
Posts: 389
|
Hiya Nova,
Just got round to trying this version. It doesn't seem to work on my system (I.e. a1200 Apollo 1260). It runs initially, but crashes when I click 'add game'. Your previous AGA 060 port works fine. I haven't changed any of the options, everything is default. Can you think of anything I can try to get it to run? Thanks for staying with us and giving us this Update: I added browser_lastpath=(path to my games) In the ScummVM.ini and it works! This is too cool!! Thanks again for this mate!!! Update (pt2): Been playing MI2 talkie and works great with MT32 However MT32 doesn't work with SMI talkie, even the official ScummVM PC port doesn't, it needs a fan patch (so can't complain). I'll stick to PC for this game. I have found that some GM Midi games have some parts of the music missing (most notably 'Discworld'). Is this maybe a problem with my setup, or a bug? I use an SC55 for GM... Last edited by Amicol; 08 July 2015 at 04:04. |
09 July 2015, 04:00 | #484 | |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,406
|
030 version is now on AmiNet
I don't have a real 030 any more so I don't know how usable it will be. Also, I had to enable music for CAMD but an 030 will die in the ass if you enable MIDI emulation (DosBox/MAME OPL) So the best option for MIDI music with the 030 build would either be CAMD (if you have an external MIDI device) or the 'no music' option Most of the newer games don't actually use MIDI music so MIDI emulation is not used with these games. Quote:
About the missing MIDI music in Discworld...have you tried it with MIDI emulation instead to see if it does the same thing? Unfortunately I haven't got the time to debug it so I have no idea what could be causing that issue Last edited by NovaCoder; 09 July 2015 at 06:02. |
|
09 July 2015, 10:24 | #485 |
Ruler of the Universe
Join Date: Mar 2010
Location: Lanzarote/Spain
Posts: 6,195
|
Thank you master
|
09 July 2015, 11:41 | #486 | |
Registered User
Join Date: Dec 2013
Location: Hartlepool / England
Posts: 389
|
Quote:
Yes it works fine with Midi emulation. I wonder if someone else could try this game and see if they experience the same issue with missing music? Don't worry about debugging, it wasn't a complaint. Just glad to have this at all. MT32 games seem fine. Update: Just watched your YouTube video and notice that you don't have this issue. Obviously something wrong with my setup. I'll have to try and figure it out. What version of CAMD are you using? Last edited by Amicol; 09 July 2015 at 12:27. |
|
09 July 2015, 13:39 | #487 | |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,406
|
Quote:
I did play with the settings in MIDI Preferences so you could try and match mine. Output Queue size: 512 Also updated my Serial Preferences to: Baud Rate: 31250 Input buffer: 2048 hand shake: none Parity: none Bits: 8 Stop Bits: 1 |
|
09 July 2015, 14:00 | #488 |
Ruler of the Universe
Join Date: Mar 2010
Location: Lanzarote/Spain
Posts: 6,195
|
The version on Aminet says it's V2.0, I don't see the 37.14 there.
But CAMD library V37.14 is here http://old.exotica.org.uk/websites/d...miga/midi.html |
09 July 2015, 14:33 | #489 |
Registered User
Join Date: Dec 2013
Location: Hartlepool / England
Posts: 389
|
Thanks chaps.
The version on Aminet says it's 2.0 but comes up as 37.14 when you open Midi Preferences, so I'm guessing we have the same version. Changed the Serial Prefs to match yours with no change. I think there may be a problem with my Midi interface (Datel Midi Master). I might have to get a different one Update: Got it working! I had 'True Roland MT-32' enabled in the global settings as I also have an MT32 connected. Disabled that option in the 'Edit Game' settings and it's fine :-) Last edited by Amicol; 09 July 2015 at 16:00. |
10 July 2015, 00:04 | #490 |
Zone Friend
Join Date: May 2006
Location: Sweden
Age: 44
Posts: 320
|
I can't get voices to work with ScummVM 030 version.
I have tested with Indana Jones and DOTT talkie version. Music and sfx works fine. |
10 July 2015, 00:15 | #491 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,406
|
That's strange, voices are SFX??
|
10 July 2015, 01:02 | #492 |
Ruler of the Universe
Join Date: Mar 2010
Location: Lanzarote/Spain
Posts: 6,195
|
I've just tried Discworld I and first:
The music is awesome with a Roland MT32. Many thanks for making it. But second, as retrogamer says for example (as in your video) there is no sound here when you see the "Knock" in the door in this 030 version. It runs at a perfect speed with my ACA30/56 . |
10 July 2015, 01:54 | #493 | |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,406
|
Quote:
It must be a little bug that's been introduced with the 030 build. Thanks for letting me know. Glad the speed is good with the 030 build! You have the BEST card for running the 030 version BTW Last edited by NovaCoder; 10 July 2015 at 08:16. |
|
10 July 2015, 02:04 | #494 | |
Ruler of the Universe
Join Date: Mar 2010
Location: Lanzarote/Spain
Posts: 6,195
|
Yep I know, but today this amiga is driving me nuts. I think the earth cable of the indi has got lose, so I tried ScummVM also with the ACA 31/42 -another miggy- and it was a bit slow.
Indiana Jones Fate of Atlantis is the game I want to play with speech. I've got it and I could play it with the PC, but I like to use the Roland, it sounds much much better. I remember when I bought the Roland MT32 for 40 bucks and people were asking.... Only three games to play?... LOL (LOL now, not then ) Edit: Well, the conversation was exactly this: Quote:
Last edited by Retrofan; 10 July 2015 at 02:21. |
|
10 July 2015, 02:46 | #495 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,406
|
Things take a long time in 'Amiga land'
Update: OK, just tried the 030 build on my 1260 and the speech is working just fine it DOTT when using either CAMD or MIDI emulation? I also tried DOTT on WinUAE using an 030 with no FPU and again the speech is working just fine? Last edited by NovaCoder; 10 July 2015 at 11:26. |
10 July 2015, 11:15 | #496 | ||
Ruler of the Universe
Join Date: Mar 2010
Location: Lanzarote/Spain
Posts: 6,195
|
Quote:
Quote:
Maybe the sound effects is some setting in the ScummVM program that you've got changed? Maybe it's just for the Roland MT32. There is a checkbox that I didn't check. I've just tried Indiana Jones Fate of Atlantis and the speech doesn't work. Last edited by Retrofan; 11 July 2015 at 04:18. |
||
11 July 2015, 04:19 | #497 |
Ruler of the Universe
Join Date: Mar 2010
Location: Lanzarote/Spain
Posts: 6,195
|
Nova check your empty space for PM´s. ... Just delete male names
|
11 July 2015, 04:51 | #498 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,406
|
Just a reminder, compressed audio won't work for the 030 version so if you're missing speech that is the problem
|
11 July 2015, 14:33 | #499 | |
Ruler of the Universe
Join Date: Mar 2010
Location: Lanzarote/Spain
Posts: 6,195
|
Quote:
Coudn't you make a 030 version with speech? |
|
11 July 2015, 15:29 | #500 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,406
|
Nope sorry, the 030 is too weak to decode compressed audio
Speech works just fine with the 030 version if you used uncompressed audio, this is mentioned in the readme.txt BTW Last edited by NovaCoder; 13 July 2015 at 01:44. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Latest version of ScummVM also ported to RTG | NovaCoder | News | 430 | 01 April 2024 23:22 |
Latest version of ScummVM also ported to ECS | NovaCoder | News | 128 | 01 April 2024 02:51 |
ScummVM and AGA Amiga | HardStep | support.Games | 34 | 04 December 2023 01:00 |
Quake 2 ported to AGA | NovaCoder | News | 213 | 13 June 2022 16:56 |
Full Throttle AGA - ScummVM V1.0.0 | NovaCoder | project.Amiga Game Factory | 102 | 04 July 2011 11:53 |
|
|