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Old 12 February 2013, 20:40   #161
Toni Wilen
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Quote:
Originally Posted by Goingdown View Post
I realized the same. I have several A3000 roms, but FS-UAE still doesn't like any of them.
Your A3000 "roms" are most likely extracted from A3000 superkickstart disks or they were distributed for softkick use only.

There was only 3 official A3000 ROM chip releases. (1.4, 2.0, 3.1)
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Old 12 February 2013, 21:02   #162
FrodeSolheim
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Quote:
Originally Posted by yoshi314 View Post
is it my imagination, or does the input event that autoselects the input device also forward into emulated app ? e.g. if you hold mouse button a bit too long, not only will mouse activate but also left click event will be forwarded to emulated machine. maybe i did an accidental double click there.
It isn't supposed to, but let me know if you can reproduce it

Quote:
Originally Posted by yoshi314 View Post
also, i am unable to operate some trainer menus with gamepad (i keep running into this problem on alien breed 1). i can use mouse just fine to operate those menus. the same gamepad works fine in games. i am using playstation1 controller (the model with analog sticks) over usb pantherlord adapter with 2.1.23 on linux.
Gamepads cannot yet be used to control the Amiga mouse, it's on my todo list.

Quote:
Originally Posted by yesplease View Post


Quote:
Originally Posted by MrGimper View Post
Hi,

Which specific ROM version is required for A3000 emulation?

I have 3.1 40.55 and 3.1 40.62 but ROM scan isn't saying they are valid for A3000.

Thanks
The Launcher (and FS-UAE) only uses the following kickstart automatically for A3000:

SHA-1: f8e210d72b4c4853e0c9b85d223ba20e3d1b36ee
Amiga Forever name: amiga-os-310-a3000.rom
TOSEC name: Kickstart v3.1 r40.68 (1993)(Commodore)(A3000).rom

(you can override the kickstart manually though).
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Old 13 February 2013, 10:19   #163
MrGimper
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Quote:
Originally Posted by FrodeSolheim View Post
The Launcher (and FS-UAE) only uses the following kickstart automatically for A3000:

SHA-1: f8e210d72b4c4853e0c9b85d223ba20e3d1b36ee
Amiga Forever name: amiga-os-310-a3000.rom
TOSEC name: Kickstart v3.1 r40.68 (1993)(Commodore)(A3000).rom

(you can override the kickstart manually though).
Cool, thanks Frode... Oh and thanks for a great Emu
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Old 13 February 2013, 20:10   #164
nexusle
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Hi Frode,

here are some checksums from A3000 ROMs (skick package):

SHA1 kick34005.A3000 = c39bd9094d4e5f4e28c1411f3086950406062e87
SHA1 kick36143.A3000 = 5e470d0ca5c1e15f475886fd08a9bf207455312c
SHA1 kick37175.A3000 = d82ebb59afc53540ddf2d7187ecf239b7ea91590
SHA1 kick40055.A3000 = a268617888b2c8ffb10db85ea9b92d1129a0cd24
SHA1 kick40062.A3000 = 4558b337db169b6e39251910cbce34bbc782e9ab

Last edited by prowler; 29 August 2013 at 22:41. Reason: Rewind.
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Old 15 February 2013, 19:25   #165
FrodeSolheim
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Please note, posts about multimedia keys / volume keys moved to its own thread:
http://eab.abime.net/showthread.php?t=67919
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Old 16 February 2013, 17:51   #166
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Frode - I recall you told me how to change nick on netplay "netplay_tag = xxx" - but it is no longer working on 2.0.1?
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Old 17 February 2013, 20:23   #167
FrodeSolheim
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Quote:
Originally Posted by lesta_smsc View Post
Frode - I recall you told me how to change nick on netplay "netplay_tag = xxx" - but it is no longer working on 2.0.1?
This is still the option to choose the tag name for net play. I can check your settings if you post the resulting FS-UAE.log.
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Old 19 February 2013, 00:00   #168
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Quote:
Originally Posted by FrodeSolheim View Post
This is still the option to choose the tag name for net play. I can check your settings if you post the resulting FS-UAE.log.
Ah... but what about changing the IRC chat room name?

Update: Never mind, I just spoke to you on IRC!

Last edited by lesta_smsc; 19 February 2013 at 00:13.
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Old 24 February 2013, 01:46   #169
FrodeSolheim
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A new development version has been released. Changes in FS-UAE 2.1.28dev:
  • For directory hard drives, save file attributes in .uaem files (permissions, timestamp, file note).
  • Fix for directory hard drives so correct case is reported back to the Amiga when the Amiga opens a file with another case than what’s stored.
  • Report local time for files in directory hard drive.
  • Use re-entrant / thread-safe variants of time functions.
  • Reverted the scanline function to its older / simpler behavior, use the shader “scanlines-nonlinear” instead.
  • New shaders included: scanlines-classic (same as scanline CPU filter), and scanlines-nonlinear (a scanline filter which varies with pixel intensity and also introduces some pixel blending).
  • Text cache texture size is now 2048×2048 (was 1024×1024).
  • For automatic directory hard drive volume label, only use the part before an opening parenthesis (if it exists).
  • New options to configure what screenshots to save and where to save them.
  • A bit more compact naming of screenshots, and reset sub-minute counter for each minute (makes sorted names always cronological even with large number of screenshots).
  • Can now bind keys to action_screenshot, notification replaces previous notification (of same type).
  • Lua scripts can be used to read/write Amiga memory, position the output video rectangle, change shader (experimental feature).
  • Support /dev/tty as the serial output [Jason S. McMullan].
  • Patch for Linux CD ioctl support [Jason S. McMullan].
  • Removed a some useless stubs printed to stdout, removed several printf statements logging stuff to stdout.
  • Updated translations: fi [GoingDown], cs [spajdr].
  • (Launcher) Make sure the nickname is a valid IRC nickname (net play).
  • (Launcher) Fixed problem where .fs-uae configurations could in some cases disappear from the configuration list when refreshing the online database.
  • (Launcher) Fixed a bug where config name was saved in config file if based on a config from online database.
  • (Launcher) Automatically set screenshots_output_prefix based on floppy name.
  • (Launcher) If A500 kickstart is not found on startup, look for Amiga Forever in default location and add kickstarts to database if found (Windows).
  • (Launcher) Add Amiga Forever shared documents directory to search path.
  • (Launcher) Index files in .rp9 archives, contained disk images can be used with the online database (when match is found).
  • (Launcher) Support file comments for WHDLoad slave files when using the online database, comments are stored in .uaem files. Fixes Embryo.
  • (Launcher) Allowing selecting .lha files as hard drives.
  • (Launcher) Fixed an issue with selecting Amiga 1000 (2.1.26).
  • (Launcher) Updated translations: cs [spajdr].
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Old 24 February 2013, 07:27   #170
Goingdown
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Now my (even longer) translations are fitting on screen. Great! I will post updated translations soon to translations thread.

I cannot get the new scanlines-classic, scanlines-nonlinear or scanlines-nonlinear-blur shaders to work... I got message :
"Failed to compile fragment shader
No shader passes loaded"

Log file attached

Running on laptop with Intel HD Graphics 3000, Opensuse 64bit
Other shaders are working, so I settled to shader scanline-3x which seems fine.

Question: Where I should set globally the floppy disk drive speed? I tried to put it on custom settings, but I got this message on it:
# floppy_drive_speed is ignored here (use config dialog instead)
Where is that config dialog?
Attached Files
File Type: zip FS-UAE.log.zip (20.6 KB, 193 views)
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Old 24 February 2013, 08:47   #171
nexusle
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Floppy drive speed can only set per game! Please note: if IPF files have a block based copy protection floppy speeds higher than 100 can make the floppy (IPF) unreadable.

Last edited by prowler; 29 August 2013 at 22:42.
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Old 24 February 2013, 16:48   #172
spajdr
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Thanks Frode, missing czech fonts are visible now
Frode, can you check my log, why is theme not showing? Thank you
Attached Files
File Type: zip FS-UAE.log.txt.zip (8.8 KB, 184 views)
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Old 24 February 2013, 22:44   #173
FrodeSolheim
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A new development version has been released. Changes in FS-UAE 2.1.29dev:
  • Fixed a bug with notification replacing earlier notifications of the same type.
  • F12 + w to toggle warp mode (no frame limit, no audio).
  • F12 + m to mute the sound (was implemented in 2.1.28).
  • F12 + comma to decrease the volume.
  • F12 + period to increase the volume.
  • Updated translations: fi [GoingDown], sr [Milanchez].
  • (Launcher) Updated translations: sr [Milanchez].
Quote:
Originally Posted by spajdr View Post
Thanks Frode, missing czech fonts are visible now
Frode, can you check my log, why is theme not showing? Thank you
Please post the theme (zipped) as well, or else it will just be speculations
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Old 25 February 2013, 08:20   #174
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Oops, ok theme work now. My problem was i downloaded additional themes, that didnt have theme.conf file. Now it makes sense why it didnt worked.
Thank you for your time Frode
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Old 25 February 2013, 23:03   #175
FrodeSolheim
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A new development version has been released. Changes in FS-UAE 2.1.30dev:

* Make the volume function more sane.
* Check/respect GL_MAX_TEXTURE_SIZE for text cache texture.
* Make the scanline shaders more standards-compatible, fixes compilation errors which occured with some GL drivers.
* Write shader compiler log to log file on shader compilation failure.
* Updated translations: cs [spajdr], de [nexusle].
* (Launcher) Updated translations: cs [spajdr].
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Old 27 February 2013, 19:16   #176
lesta_smsc
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Frode - anyway of updates through the program itself?
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Old 27 February 2013, 21:44   #177
FrodeSolheim
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Quote:
Originally Posted by lesta_smsc View Post
Frode - anyway of updates through the program itself?
Sorry, I don't plan to have any full-automatic updating that for the foreseeable future. The already existing update notification is the most important bit to have.

(I might later implement semi-automatic upgrade for some platforms / distributions - such as downloading and starting .exe installer on Windows when the user clicks on the upgrade notification).
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Old 28 February 2013, 21:08   #178
lesta_smsc
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Quote:
Originally Posted by FrodeSolheim View Post
Sorry, I don't plan to have any full-automatic updating that for the foreseeable future. The already existing update notification is the most important bit to have.

(I might later implement semi-automatic upgrade for some platforms / distributions - such as downloading and starting .exe installer on Windows when the user clicks on the upgrade notification).
I suppose that would also be good for the lazy ones like me lol
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Old 01 March 2013, 20:38   #179
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Just tried to set my Sega Saturn USB pad as a "CD32 pad" via the FS-UAE launcher. Strangley this assigns the mouse and the joypad to Amiga Port 0 at the same time. Setting the pad as "Joystick" works fine. Tested with the latest FS-UAE 2.1.30dev version. A bug?

Another thing: I always use the latest WHDLoad beta, but the launcher automatically downloads the latest full version. In this case 17.1. Is there a workaround?

Last edited by Retro-Nerd; 01 March 2013 at 21:04.
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Old 01 March 2013, 23:04   #180
FrodeSolheim
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Quote:
Originally Posted by Retro-Nerd View Post
Just tried to set my Sega Saturn USB pad as a "CD32 pad" via the FS-UAE launcher. Strangley this assigns the mouse and the joypad to Amiga Port 0 at the same time. Setting the pad as "Joystick" works fine. Tested with the latest FS-UAE 2.1.30dev version. A bug?
Perhaps, do you have a screenshot or something so I can understand exactly what you mean?

Quote:
Originally Posted by Retro-Nerd View Post
Another thing: I always use the latest WHDLoad beta, but the launcher automatically downloads the latest full version. In this case 17.1. Is there a workaround?
The Launcher controls the WHDLoad files so the feature can be compatible with net play (everyone uses the same version) -and also to get reproducible problems with the online database. In the future, there may very well be an option to choose between WHDLoad version (if it is useful).

You can always run WHDLoad "normally", with a complete AmigaOS hard drive, of course, but you cannot currently use WHDLoad beta with the "WHDLoad direct run feature".
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