25 December 2008, 17:13 | #1 |
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CD Audio Tracks: inside or outside ISO
Why the audio tracks sometimes are inside the ISO image, sometimes are outside of it ?
(I found ISO of the same CD32 game in both formats) |
25 December 2008, 17:33 | #2 |
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A standard ISO image can't have the CD audio tracks inside, this is only a single data track. So you will find ISO+WAV or ISO+MP3 etc rips.
But you can do raw dao dumps, i.e. in a Bin/Cue or in a Clone CD Image (CCD+IMG). These CD multi-track Images contain the CD audio tracks too. |
25 December 2008, 17:34 | #3 |
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An .iso file can not have audio tracks inside, only .bin/.cue can. I know people tend to call any CD image "ISO", but an ISO image is always a non-raw dump of a data track and contains only that single data track.
Anyway, I prefer ISO+WAV most of the time, as that format is easiest to work with. |
25 December 2008, 17:36 | #4 |
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i prefer nrg images for storage
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25 December 2008, 17:42 | #5 |
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I would suggest that BlindWrite format is best.
See this post for details: http://eab.abime.net/showpost.php?p=486407&postcount=37 |
25 December 2008, 17:44 | #6 |
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25 December 2008, 17:47 | #7 |
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25 December 2008, 17:49 | #8 | |
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Quote:
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25 December 2008, 17:51 | #9 |
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sometimes ago i founded a cd image and have .sub file
but it dont require it for works and i deleted this file it is important ? |
25 December 2008, 17:52 | #10 |
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25 December 2008, 17:54 | #11 |
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25 December 2008, 17:55 | #12 |
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Why? I prefer other dump software. I doesn't matter if you use Alcohol, Clone CD, Isobuster or a Standard ISO+EAC for CD audio tracks. etc.
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25 December 2008, 18:01 | #13 |
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25 December 2008, 18:07 | #14 |
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Some PSX games and newer PC games had some important data in the sub channels. But i assume all Games before 1998 works flawless without them.
Last edited by Retro-Nerd; 23 June 2009 at 11:09. |
25 December 2008, 18:15 | #15 |
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umm this sub channel data adding a nrg its possible ?
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25 December 2008, 18:17 | #16 |
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Nero can also do CD images with subchannels. Use (Disc-at-once) DAO/96.
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25 December 2008, 18:20 | #17 |
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I don't think any of us can give you a definite answer. All we can do is suggest methods of imaging CDs so that all data they contain can be replicated exactly, so that the copy will behave in an identical fashion to the original disc.
No-one without inside knowledge has successfully managed to replicate a PlayStation 2 CD. This demonstrates what we are up against. All that can be done at this stage is to trust the software you have used up to now and stick with it until you discover a format which confounds it. This will happen one day, because subtle changes are being introduced all the time in an effort to frustrate piracy. |
25 December 2008, 18:28 | #18 |
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this game is Sensible Soccer 98 for PSX i thin it works properly
how i understand it ? |
25 December 2008, 18:29 | #19 |
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Sensible Soccer 98 European Club Edition? When it works without subchannels, then it's ok.
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25 December 2008, 18:37 | #20 | |
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Rest assured that you would not have been able to generate a faithful copy of the original CD whatever the status of the .sub file. This is why disc-swapping tricks have been developed to allow copy CDs to run. A boot sector is read from a genuine disc, which can then be substituted for a copy disc without the console knowing that this has been done. All one requires is a single genuine PlayStation CD game, and with it any number of other titles can be made to run from copy discs provided the console is suitably modified. |
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