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Old 08 June 2024, 20:12   #1
Amigajay
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SNES Doom Amiga Back-up Disks

Very interesting set of Doom SNES back-up disks for those who might be interested.

https://archive.org/details/jeffs-doom-snes-disk-images
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Old 08 June 2024, 22:26   #2
lesta_smsc
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Amazing! Why does it say Amiga Backup? It doesn't work on Amiga right?...
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Old 08 June 2024, 22:29   #3
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Amazing! Why does it say Amiga Backup? It doesn't work on Amiga right?...
He wrote his own SNES dev system om Amiga, SNES Doom was developed on Amiga.

Apparently it was so good that Sculptured Software bought several Amigas and used his custom dev stuff to develop for SNES as well
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Old 08 June 2024, 22:44   #4
lesta_smsc
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He wrote his own SNES dev system om Amiga, SNES Doom was developed on Amiga.



Apparently it was so good that Sculptured Software bought several Amigas and used his custom dev stuff to develop for SNES as well
Genius! He also did Doom for Gameboy! Bleem! This person is like: if it doesn't work, I'll make my own version and engine!
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Old 08 June 2024, 22:50   #5
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And using the deep shit Amiga system and not the wonderful Megadrive/SNES/NeoGeo/PC Engine/PlayStation Falcon030/PC/MacInstosh/NeXt/Amstrad CPC environment to do this.
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Old 08 June 2024, 22:53   #6
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Think it's this video? gives some good detail

[ Show youtube player ]
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Old 08 June 2024, 23:03   #7
utri007
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Wondering if these disks could allow Amiga version of SNES Doom?
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Old 08 June 2024, 23:14   #8
sokolovic
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Wondering if these disks could allow Amiga version of SNES Doom?
Mmmm.. what would be the point since there is already better version of Doom.on the Amiga ?
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Old 08 June 2024, 23:21   #9
Amigajay
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Mmmm.. what would be the point since there is already better version of Doom.on the Amiga ?
Could be worth it to get a more basic version running for lower spec machines.
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Old 08 June 2024, 23:25   #10
utri007
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Mmmm.. what would be the point since there is already better version of Doom.on the Amiga ?
- It would run smoother with low end machines. CD32???? Amiga with fast ram? ECS machinse?
- because it is possible.
- curiosity?

Though, is it even possible and with sensible amount of work?
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Old 08 June 2024, 23:29   #11
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SNES Doom needs a 21Mhz SuperFX II chip. It doesn't run on a standard SNES...
It would'nt run on a low end Amiga anyway.
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Old 08 June 2024, 23:38   #12
utri007
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SNES Doom needs a 21Mhz SuperFX II chip. It doesn't run on a standard SNES...
It would'nt run on a low end Amiga anyway.
What is your definition of 'low-end Amiga'?

Doom requires a 68040 CPU on Amiga to run at playable speed. SNES Doom is more lightweight, so it could run better on 68020/68030 systems than original Doom being still a "Doom".
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Old 09 June 2024, 00:01   #13
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It probably depends on the WADs but maybe the graphics could be used. Smaller WADs ie levels broken down into smaller WADs would run on lower memory requirements.

But seems strange the guy was obviously familiar with the Amiga but didn't attempt to get Doom running on Amiga?

Now we have Dread engine anyway etc
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Old 09 June 2024, 00:27   #14
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It requires quite a lot of talent and determination for these sorts if ports. Randy did this by not relying on conventional methods and creating his own engine/framework. Even the Snes port he created was considered "impossible".

@Brick Nash did a fantastic port of Final Fight recently.

Someone focused on running this on lower spec will surely find a way, but it is the question of "who"...
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Old 09 June 2024, 00:55   #15
utri007
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It requires quite a lot of talent and determination for these sorts if ports. Randy did this by not relying on conventional methods and creating his own engine/framework. Even the Snes port he created was considered "impossible".

@Brick Nash did a fantastic port of Final Fight recently.

Someone focused on running this on lower spec will surely find a way, but it is the question of "who"...
I ques only one who could use these assets to port SNES Doom for a Amiga is Randy Linden. After all it is his creation.
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Old 09 June 2024, 01:51   #16
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Doom requires a 68040 CPU on Amiga to run at playable speed. SNES Doom is more lightweight, so it could run better on 68020/68030 systems than original Doom being still a "Doom".
I thought so too before I ran DoomAttack on my ACA1230/56, and it is actually too fast.
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Old 09 June 2024, 01:56   #17
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Oh, for fuck's sake...you guys just can't stop talking about more Doom ports to the Amiga huh? We already got multiple ones, we don't need anything else. Why should someone bother converting the SNES version, anyway? I'm pretty sure it uses the inferior level maps from the Atari Jaguar port
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Old 09 June 2024, 01:59   #18
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another sir Linden gem

i played Doom for the first time exactly on Snes back then
i remember the cartridge price was very affordable here, yet from the day one release
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Old 09 June 2024, 02:08   #19
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Linden is a mad genius
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Old 09 June 2024, 02:54   #20
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Quote:
Originally Posted by Retro1234 View Post
But seems strange the guy was obviously familiar with the Amiga but didn't attempt to get Doom running on Amiga?
Yes, that does seem strange.

Inside the work to get Doom on the Super Nintendo
Quote:
DOOM on SNES happened thanks to the genius and determination of a single man: Randy Linden. The man had an admiration for the game and decided to port it to a mass-market machine so more players could enjoy it. Randy never had access to the source code or the assets from either the PC or the console version. He started from nothing...

The Reality engine, as Randy named it, was able to deal with PC map geometry but must have had issues with fill rate or texture sampling because ceiling and floor textures were removed altogether...

Out of the native 256x224 resolution, only 216x176 was actually drawn and only 216x144 for the 3D canvas (32 rows for the status bar). With vertical lines duplicated, the Reality Engine was actually rendering at 108x144. Even at this low resolution, the average framerate was around 10 FPS which was a remarkable achievement. The "low" framerate was not enough to discourage players from enjoying DOOM. According to Randy Linden the game sold very well...
I guess an Amiga version wouldn't have the guaranteed sales Nintendo could get, even when cut down to suit low-end models.

Quote:
Now we have Dread engine anyway etc
The specs and performance are actually quite similar, which suggests that it might not be hard to port the SNES version to the A500 or A1200. Imagine if this had been done in 1993! Someone should do it today just to show what might have been....
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