![]() |
![]() |
#1 |
Registered User
Join Date: Aug 2008
Location: UK
Posts: 24
|
Scaling differences between DirectDraw and Direct3D
Hi Toni
I run WinUAE in a window and then use Automatic Scaling in the Filter tab so it fills up the window. I usually use the Direct Draw graphics API and everything appears fine. When I change to Direct 3D I've noticed the scaling looks a little "rough", especially text. I've attached two screenshots and my config. I'm running XP+SP3. Many thanks. Dazzleman A4000-Workbench39.uae |
![]() |
![]() |
#2 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,553
|
DirectDraw scaling blurs the display when scaling (and it can't be switched off which is annoying).
D3D mode has optional bilinear filter on/off option in filter panel. |
![]() |
![]() |
#3 |
Registered User
Join Date: Aug 2008
Location: UK
Posts: 24
|
Thanks Toni, all working fine now.
Dazzleman |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Pre-Scaling before Bilinear Scaling? | rsn8887 | request.UAE Wishlist | 6 | 05 September 2015 19:13 |
DirectDraw VS Direct3D centering | msayed1977 | support.WinUAE | 2 | 10 April 2013 19:19 |
Direct3D white scanlines? | NoX1911 | support.WinUAE | 13 | 06 December 2009 11:34 |
Scanlines Direct3D filters | Marcuz | support.WinUAE | 5 | 28 October 2008 21:35 |
Direct3D Filter version 1.2.0 | rmzalbar | support.WinUAE | 2 | 21 May 2006 11:18 |
|
|