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#1 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
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Tales of Gorluth - FineTune-O-Meter
Good morning!
I am fine tuning ToG (http://eab.abime.net/project-amiga-g...nt-thread.html) right now! Stay tuned! ![]() ![]() ![]() Last edited by viddi; 02 January 2014 at 17:53. |
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#2 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,168
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You are teasing us all now aren't you
![]() Can't wait to see the finished product ![]() |
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#3 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,408
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Yep looking forward to this one
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#4 |
Registered User
Join Date: Oct 2011
Location: UK
Age: 47
Posts: 304
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#5 |
Registered User
Join Date: Jan 2011
Location: France
Age: 52
Posts: 507
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Let me help to fine tune it !...
.... we'll make an action RPG out of it ![]() |
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#6 |
AmigaMan
Join Date: Oct 2012
Location: Castro Urdiales/Spain
Posts: 763
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Sweet!
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#7 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
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#8 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
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*UPDATE* (first post)
@Lielo: I´ll PM you tom. ![]() Last edited by viddi; 13 October 2013 at 00:05. |
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#9 |
Puttymoon inhabitant
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Almost a month without any updates, how are you viddi?
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#10 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
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I´m fine but struggled with random crashes ("out of memory").
I found out that several mod files were responsible when playing ToG right from the beginning. But the affected levels worked fine separately. I guess Backbone floods and trashes the memory with data fragments. So I devided the game in three parts and connected these parts with a small script file. It finally works. ______________________________________ The English translation is in the works. I´m very busy with my regular occupation (our new album is coming soon ![]() |
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#11 |
NOOB
Join Date: Jun 2008
Location: Lost in a sea of madness.....
Age: 39
Posts: 356
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Well at least you found a way around the memory problem. I'm glad to hear the game is still being worked on, and will keep on watching for its English release.
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#12 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 42
Posts: 3,222
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One to look out for !!
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#13 |
Targ Explorer
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If this was 1991, we would all be sharing a cracked pre release version stolen off of a BBS somewhere! Thank goodness times have changed and we actually value the hard work that Amiga game devs put in.
Looking forward to it viddi, keep up the good fight! |
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#14 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 42
Posts: 3,222
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CD version, droooool !!
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#15 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
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Thanks mates!
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#16 |
NOOB
Join Date: Jun 2008
Location: Lost in a sea of madness.....
Age: 39
Posts: 356
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I plan on playing the game via winuae, but a few questions if you don't mind....what will be the system requirements for the game? Will it be HD installable? What will the controls for the game be?
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#17 | |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
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Quote:
030 + 2MB (slightly smaller window size) ... ToG will work on 020 machines (but expect some slowdowns) 040/060 + 2MB (normal window size) You´ll have to play the game from HD/CD (~35 MB). A normal joystick will be fine. ![]() |
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#18 |
NOOB
Join Date: Jun 2008
Location: Lost in a sea of madness.....
Age: 39
Posts: 356
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i don't have an actual joystick, but my wired 360 controller seems to work with winuae without issues, so i can use that. and is that 2MB of chip memory or fast RAM? Seems how it has to be played from HD, what workbenches has it been tested on? My only HD configuration right now runs 3.1.
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#19 | |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
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Quote:
Checked on 3.0 and 3.1 so far. ________________________________________________ Still working on the translation... |
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#20 |
Puttymoon inhabitant
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Any progress with English version so we could start to translate it to other languages?
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