08 December 2008, 06:28 | #1 |
The Red Baron Rides Again
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Location: Brisbane Australia
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AGA Games, Sound brakes up on ASUS Eee-PC
Hi All
I have tried winuae on ASUS Eee-PC 900 to 1000 models and all have the same problem, when you try to play AGA games like Aladdin or Fire and Ice the sound brakes up, tried making sound buffer bigger, slight improvement also tried mono and different bit rats and different combos any ideas? |
08 December 2008, 06:30 | #2 |
Workbitch 1.3
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Location: Melbourne, Australia
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Did you try less accurate sound emulation.
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08 December 2008, 07:06 | #3 |
The Red Baron Rides Again
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Tried that also, no joy
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08 December 2008, 08:31 | #4 |
HOL/FTP busy bee
Join Date: Sep 2006
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What resolution are you running? Have you changed windowed/fullscreen and was the result the same? More info please
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08 December 2008, 09:21 | #5 |
The Red Baron Rides Again
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Location: Brisbane Australia
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800X600 window tried full screen no difference, only when I strip windows XP to bear bones it sorter works
Laptop, 1.6Ghz Atom CPU, 2GB MEM, 12GB SSD |
08 December 2008, 09:26 | #6 |
HOL/FTP busy bee
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So just performance issue right? Would have guessed it. You could go for 640x480 or 720x576 in windowed mode. Also you could try 320x240 in fullscreen (disable double line mode). Not sure if this will display nicely, but it could improve the performance
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08 December 2008, 09:36 | #7 |
The Red Baron Rides Again
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Just tried it, fail
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08 December 2008, 09:42 | #8 |
WinUAE developer
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AGA emulation requires much more CPU power than A500. Try enabling JIT but most games aren't very JIT compatible..
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08 December 2008, 09:47 | #9 |
.
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also have in mind that the Atom 1.6hgz cpu performs similar to a 800-900mhz celeron cpu...
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08 December 2008, 10:10 | #10 |
The Red Baron Rides Again
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08 December 2008, 14:11 | #11 |
Its hard being famous!
Join Date: Aug 2008
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Overclock it?
http://www.eeeguides.com/2007/12/ove...e-windows.html and a useful eee utility for OC http://www.cpp.in/dev/eeectl/ The eee-PC 900 is only 630MHz celeron from factory. It is possible with this utility or a BIOS update to run it at 900MHz Last edited by Rabbit80; 08 December 2008 at 15:02. |
08 December 2008, 16:55 | #12 |
Has the Amiga bug again
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08 December 2008, 17:08 | #13 |
Its hard being famous!
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08 December 2008, 17:14 | #14 |
Has the Amiga bug again
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But the Celeron used is a 900Mhz underclocked to 630Mhz. Isn't the Atom designed to run at 1.6Ghz and is clocked to that? Any extra may cause extra heat that can't be dealt with by the cooling of the EeePC?
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08 December 2008, 17:28 | #15 |
Banned
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May be someone could lend an eeePC to Tony (or to one of the beta-testers), so he could examine more precisely how WinUAE react to the low-power Atom CPU oddities.
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08 December 2008, 17:32 | #16 | |
Its hard being famous!
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Quote:
I would only increase speeds by a small amount - at least you might get better performance from it then... |
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08 December 2008, 17:49 | #17 | |
Has the Amiga bug again
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Quote:
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08 December 2008, 17:58 | #18 |
Its hard being famous!
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I assume its still under warranty? If you are overclocking in Windows and you fry it - just claim on the warranty... how can they tell?
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08 December 2008, 17:59 | #19 |
WinUAE developer
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Atom seems to have small cache which probably explains slowdowns (emulators really want lots of cache and fast memory)
I still haven't seen any numbers. "sound brakes" isn't something i'd call useful information... Does JIT help? (try some game that does not hate JIT too much) What does SND% and CPU% show? (windowed mode) CPU%>100 = not enough CPU power to emulate current configuration. Try enabling lores and non-doubled mode + use filter to double the size. (may use less CPU) NOTE: In 99.9% cases the problem isn't sound. Bad sound is (too) easy to notice. Not enough CPU power = not enough sound data available = previous buffer repeats. |
08 December 2008, 18:25 | #20 | |
Registered User
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Quote:
Overclocking is not covered under any warranty. If the technician finds the computer as fried because of overclocking (and they can rest assured), you stay with a nice brick on your hands. |
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