20 December 2004, 05:22 | #1 |
Posts: n/a
|
Improved screenshot capabilities
Not essential must-haves, but timesavers for HOL/Lemon contributors etc...
Save as type Instead of just .BMP allow to save as .PNG, or for added completeness .GIF (however with GIF being old and licensing/colour-reduction issues this is probably best avoided). Auto-prefixing Instead of saving screenshots as 01.bmp, 02.bmp etc... allow the user to specify a prefix in a option box - e.g. "ShadowOfTheBeast". It would then save screenshots as ShadowOfTheBeast01.bmp, ShadowOfTheBeast02.bmp etc... //EDIT - ANOTHER IDEA Screenshot from debugger A option to take a screenshot from WinUAE's debugger would be nice - e.g. command "SS shadowofthebeast.bmp" would save what was currently in the WinUAE window to that file. When the debugger is active it's impossible to grab the contents of the WinUAE window even printing the whole screen. Sometimes I use the debugger to add breakpoints and line up a perfect screenshot - which of course I cannot take Last edited by Jim; 20 December 2004 at 07:44. |
20 December 2004, 07:36 | #2 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
|
Or use the filename of the first disk in the drive (if there is one)!
|
20 December 2004, 07:40 | #3 | |
Posts: n/a
|
Quote:
You could have "Ami Vol1" in your floppy drive yet be taking innocent pics of your Workbench setup |
|
20 December 2004, 11:44 | #4 |
Moderator
Join Date: Jan 2002
Location: South East / UK
Age: 46
Posts: 1,930
|
BTW - I don't think there are any licensing issues with GIF anymore, the patent on the LZW algo ran out...
|
20 December 2004, 22:05 | #5 | ||
Zone Friend
|
Quote:
I *do* prefer unresized raw images as HOL contributions to any sort of compressed stuff. It's mainly the HOL team's task to render them to viewable images. Quote:
I want maximum flexibility, hence saving in .PNG will COMPRESS the image and make it unsuitable for (re-)resizing. Imagine this little story: Someone contributes a MIA rarity screenshot that is only available in PNG. Much later, we find a likewise rare compilation with this game. Can you guess what will happen? Well, since a compilation can e. g. have a number of 5 games, this screenshot will have to be re-resized so that it fits on the compilation screenshot. I do not have to point out in detail how much difference in quality a source screenshot in BMP vs. an already compressed one in PNG will make, do I? |
||
20 December 2004, 22:34 | #6 | |
Mostly Harmless
Join Date: Aug 2004
Location: Northern Ireland
Posts: 1,115
|
Quote:
Or have I missed the point? |
|
20 December 2004, 23:48 | #7 | |
Posts: n/a
|
Quote:
|
|
21 December 2004, 01:25 | #8 |
2 contact me: email only!
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,187
|
Just to clarify, there is no difference (aside from the huge filesize difference!) between a bitmap and a PNG. The only time this isn't the case is if you specifically save the PNG with less colours than the original had but I can't see why anybody would do that!
|
21 December 2004, 01:53 | #9 |
Posts: n/a
|
/me suspects Andreas will be freeing up several gigabytes of hard disk space over the holidays as he batch converts all his .bmp's to .pngs
|
21 December 2004, 04:47 | #10 | |
Posts: n/a
|
Quote:
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Apple IIGS Sound Capabilities | Castelian | Retrogaming General Discussion | 43 | 26 September 2021 05:10 |
PRotracker with MIDI clock capabilities? | Amiga1992 | request.Apps | 18 | 15 June 2010 01:45 |
Are there any Bomberman/Dynablaster games with LAN capabilities? | Zyprexa | Nostalgia & memories | 3 | 05 February 2008 16:31 |
Online multiplayer capabilities within UAE | Freddo | request.UAE Wishlist | 3 | 28 January 2007 15:39 |
ICD adIDE 2 Capabilities | Runey | support.Hardware | 2 | 22 April 2005 05:27 |
|
|