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Old 09 April 2024, 15:19   #1
Snoopy1234
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Bad Apple demo conversion

Anyone seen this : https://github.com/stevelord/umadapple

Does it run on an Amiga 1200 030? The Atari STE conversion was simple and ran a breeze, I'm wondering why an Amiga edition is so hard.
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Old 09 April 2024, 15:28   #2
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There was a whole topic on this a while back.

https://eab.abime.net/showthread.php?t=102798
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Old 09 April 2024, 16:48   #3
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Quote:
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There was a whole topic on this a while back.

https://eab.abime.net/showthread.php?t=102798
Interesting read. Thanks. The end result on the last post isn't as good as the Atari version so I'm wondering what happened to the Ross team effort. Also Seiya has an interesting English language version.
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Old 16 April 2024, 15:37   #4
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A correction to earlier post. I was looking at .adf's. Low quality visuals with Instrumental soundtrack only. The larger 2MB file BadappleHQ and 7MB BadApple - Vectorised are truer to the original. Curves are still not as smooth as the Atari STE 68000 4MB replay but... with the vectorised version - the detail is amazing. It might take an 060 or JIT in emulation to run well. Found on Itch.io by ElectricBlackSheep.

Last edited by Snoopy1234; 16 April 2024 at 15:42.
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Old 16 April 2024, 15:53   #5
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Jaguar version is good and that is almost certainly running on it's 68000
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Old 16 April 2024, 20:56   #6
sokolovic
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Quote:
Originally Posted by Snoopy1234 View Post
A correction to earlier post. I was looking at .adf's. Low quality visuals with Instrumental soundtrack only. The larger 2MB file BadappleHQ and 7MB BadApple - Vectorised are truer to the original. Curves are still not as smooth as the Atari STE 68000 4MB replay but... with the vectorised version - the detail is amazing. It might take an 060 or JIT in emulation to run well. Found on Itch.io by ElectricBlackSheep.
But the Atari STE isn't vectorized isn't it ? That's quite a big difference with the ElectricBlackSheep version.
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Old 16 April 2024, 20:59   #7
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Quote:
Originally Posted by Snoopy1234 View Post
Anyone seen this : https://github.com/stevelord/umadapple

Does it run on an Amiga 1200 030? The Atari STE conversion was simple and ran a breeze, I'm wondering why an Amiga edition is so hard.
Here you have a video of an AGA version in non interlaced HiRes (640*240).
[ Show youtube player ]

And it runs on stock A1200 CPU (cf the video description).
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