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Old 04 April 2005, 10:48   #1
Joe Maroni
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Ripping-BriantheLionECS

Level 1

Enemy Crocodile - done
Enemy Scorpion - done
Enemy Snake - done
Enemy SusantheSnail - done
Enemy TerrytheTiger - done


Notice: the enemies should be stored separate so that they could be used for fan projects, remakes or something similar...
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Name:	BriantheLionECS_Level1_enemy_snake.png
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Name:	BriantheLionECS_Level1_enemy_Susan.png
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Name:	BriantheLionECS_Level1_enemy_Terry.png
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ID:	8137  
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Last edited by Joe Maroni; 04 April 2005 at 21:02.
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Old 04 April 2005, 21:01   #2
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Level 1

enemy worm - done
goodie twister - done
main sprite - done

notice that the main sprite is mirrowed in memory, but i think it isn´t neccessary to store them twice...
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Name:	BriantheLionECS_Level1_goodie_twister.png
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Name:	BriantheLionECS_Level1_MainSprite.png
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Old 07 April 2005, 12:37   #3
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Level 1

enemy bee - done
enemy frog - done
map tiles - really complicated...need more time...
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Name:	BriantheLionECS_Level1_enemy_bee.png
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Name:	BriantheLionECS_Level1_enemy_frog.png
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Old 07 April 2005, 12:38   #4
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Level 2

enemy monkey - done
enemy fish - done
enemy mole - done
enemy wanderer - done
map tiles - same problem like level 1..
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Name:	BriantheLionECS_Level2_enemy_fish.png
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ID:	8231   Click image for larger version

Name:	BriantheLionECS_Level2_enemy_mole.png
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ID:	8282   Click image for larger version

Name:	BriantheLionECS_Level2_enemy_wanderer.png
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ID:	8283  

Last edited by Joe Maroni; 07 April 2005 at 20:54.
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Old 07 April 2005, 18:20   #5
gifgit
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upload the savestate to the zone and maybe I can help,it`s only fair after you offered to help me when I had trouble with transparency.
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Old 07 April 2005, 20:50   #6
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the problem is not the ripping...the problem is getting the right palette for the tiles...

some color registers were used by the program for trees first...but some lines under that threes the same color register is used for rocks...it seems that the game changes the color registers really fast while playing and the problem is that we can´t rip the tiles together...it really hard to understand...have a look...

in the first picture the first 2 pics are really correct as we like to have them, but the trees are bad drawn...
in the second picture we have the opposite where the trees are ok, but not the rocks...
both pictures where made at the same position and using the same palette...the difference between them is that the savestates were made in different game positions...
at the end we only have to combine both pictures manually to get a perfect result which means really hard work...

the same problem is in all other level tiles...
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Old 07 April 2005, 21:15   #7
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I had the same problem with the background tiles in chuck rock I could find one tile which was correct but all the rest would have the wrong colours.But the tiles you have don`t need much editing,you just need to remove the bad tiles then arrange the rest.
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Old 07 April 2005, 21:42   #8
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i will fix the problem tomorrow...
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Old 08 April 2005, 09:29   #9
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i have really problems to combine both pictures...could you help me out...??
with PSP it isn´t possible to combine the pictures, because the palette turns in a bogus way...
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Old 08 April 2005, 10:20   #10
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you will have to up it to a 16 or 24 bit image or save as IFF and do in DPaint on real Amiga
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