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Old 14 April 2016, 16:21   #15
Tsak
Pixelglass/Reimagine
 
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Join Date: Jun 2012
Location: Athens
Posts: 1,031
Quote:
Originally Posted by amiman99 View Post
Typical Backbone problem.
I had the same problem when creating my game: Marco Gregorio's....
To fix this, the player needs to re-spawn at the beginning of the level.

There is an easy and legit workaround. You can just place a teleport event on top of the spikes (or any dangerous tile). The character when falling into the pit will still be hurt when touching the spikes and then he will immediately teleport to the desired spot (which in this case can be at the top, near the pit).

Btw cool work @Nobody
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