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Old 23 December 2019, 19:16   #15
phx
Natteravn

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Join Date: Nov 2009
Location: Herford / Germany
Posts: 1,666
True. I remember it took a few weeks before everything worked perfectly, when I wrote Solid Gold. I was especially looking for one bug which trashed a bitplane pointer and another one which made tiles disappear, when scrolling diagonally.

I would point you to scroll.asm of Solid Gold, but it is probably hard to read, because the scrolling routine also includes the movement of the coloured background raster-bars.
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