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Old 06 January 2015, 10:42   #93
hipoonios
Amiga Hardcore Gamer
 
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Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
I managed to rip the Amos code that Backbone temporary saves to RAM: before it compiles.

With this way, we can add some things to our games that Backbone can't do and fix some of the bugs. Like make the score counter reset after game over, have looping animations, nicer copper backgrounds etc etc...

BUT I'm not sure if i want to do games if we can't find a way to speed up the games.

I'm posting the source code of my Smurf Rescue game. It runs fine directly from Amos Pro: http://www.hipooniosamigasite.org/sm...cue_Source.lha

Any AMOS Guru here who want to take a look?

Last edited by hipoonios; 06 January 2015 at 10:59.
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