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Old 10 April 2010, 21:48   #1
oRBIT
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Join Date: Apr 2006
Location: Gothenburg/Sweden
Age: 48
Posts: 339
Any C2P experts here?

I'm thinking if rewriting the gfxdriver in A/NES, my NES emulator for classic AmigaOS, and make use of chunky graphics instead of planar. There are several benefits but the c2p conversion on AGA/ECS systems is an obvious drawback.
I'd probably be using a 256x240x5 screen. A c2p using delta-conversion would probably benefit quite alot due to the nature of the graphics.
I am however no c2p expert myself and the last time I checked, the "market" of public c2p's using deltabuffers were quite limited.

So my first question is..
What kind of speed do you think I can expect on 68030/50 or 68060/50 using worst case c2p scenarios (full screen conversion?)
The emulation itself is using *alot* of CPU time and I wonder if it's worth the effort of implementing a chunky gfxdriver for classic Amiga-systems.

My second question is..
Could a c2p be customized for the kind of graphics NES uses to optimize performance? The NES gfx is tile based (8x8 pixels)with heavy restrictions on the amount colours to be used on such a tile.

Thanks in advance
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