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Old 19 August 2019, 15:10   #194
lmimmfn
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Join Date: May 2018
Location: Mullingar
Posts: 86
Quote:
Originally Posted by jotd View Post
The control issue is present with most conversions. The most annoying case was Toki.
When going up to shoot birds, character was jumping to his death. I changed that in the whdload version, enabling 2 button controls and game is very close to the original.

Same was done for GhostsNGoblins.

But even if Dragonninja could be improved at low cost by changing the controls, gameplay is choppy too. Not sure it could do great good...
Ohh didn't realise you put 2 button controls in Toki, must try it as it's a great port and only played and finished it back in the day.
Worst thing about whdload of Dragonninja is no music

Quote:
Originally Posted by mcgeezer View Post
Probably a 3 to 4 month job for me to do it.

I'm not saying I would but having just taken a look at the game there's nothing there that would trouble AGA too much for a 100% arcade port.
Yes, I don't think it would be too difficult a task, graphically maybe all the cars on the second level or truck in the first, not sure if colours of dual play field would limit the look or not. The main loop generally looks fairly straight forward apart from end of level bosses.
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