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Old 28 May 2019, 19:10   #11
mark_k
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Join Date: Aug 2004
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Quote:
Originally Posted by AmigaHope View Post
What really makes me wonder though is how to properly crack well-designed protection like in Infocom Z-Machine interpreter games where the "protection" is actually made to be *FUN*. Like sometimes you might want to remove stuff like A Mind Forever Voyaging's codewheel, but at the same time they made it like the codewheel was part of the game vs. just a copy protection (sort of like what Rocket Ranger tried to do but way more immersive). Infocom were really good at making their protection checks immersive and the copy protection tat/fluff/junk from the box actually fun to play with.
Many years ago I figured out how to crack several Infocom games by looking at the Z-code disassemblies. The patched versions always asked the same question.
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