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Old 21 August 2019, 02:47   #234
invent
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Join Date: May 2014
Location: Australia
Age: 48
Posts: 328
Castlevania - redone

Initially I was going to suggest porting Green Beret (but have crossed that off the list), easy to do and possibly reuse Rygar engine

But Castlevania port in 1990 by Konami as mentioned is terrible on the Amiga. So I took a few moments to create a mockup of a 32 colour version (no parallax)

Screen display based off the Sharp X68000, Reference sprites:
https://www.spriters-resource.com/sh...umajoudracula/

Could possibly reuse/rework Rygar engine? I did do a quick test of 16 colour foreground/8colour background, which works well for first level but future levels have alot more colour variation and personally would easily skip the parallax for more colour for this particular game.
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