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Old 23 May 2019, 13:21   #13
kikems
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Join Date: Jun 2016
Location: Oviedo
Posts: 357
I think it's not a good idea put limits to the competition. We not have a lot of coders doing games, limit participation can be bad.

I think it's best define some point from start depend of few things, and compleat with judge votes. For example, judge can assign a max of 50 point per game, and the other 50 points can be obtained from a table, with this method all people and projects can compite.

- Game concept: Original 10 point, clone or port 5 points.
- Graphics source: Original graphics by pixel art 10 point, Original graphics from photoshop or 3D and simply downscale and reduce colors 7 points, ripped graphics from other resources/games 2 points.
- Language code: ASM 10 points, C sources 7 points, Amos/Blitz or similar 5 points, gamemaker 2 points.
- Sound/Music: Original compositions 10 points, sampled original music 4 points, sampled ripped music 0 points.
- Target machine: All Amigas 10 point, stock OCS 8 points, only stock AGA 6 points, only classic Amiga with out limit CPU or mem 5 points, only AmigaNG 4 points.

All this things suppose 50% of points, the rest of 50 points can be obtained by judge vote about playability, game design , etc... . You can make a game with game maker and if you make a very playable and enjoable game you can win vs a poor asm game, it's difficult but possible.


It's only an idea
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