View Single Post
Old 19 May 2018, 03:01   #17
Shatterhand
Warhasneverbeensomuchfun
 
Shatterhand's Avatar
 
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
Quote:
Originally Posted by alpine9000 View Post

For example, 32 colors with triple buffering and interleaved bitplanes with interleaved masks is great for performance but eats chip ram like crazy.
I don't even know how to START doing this using Blitz Basic, and it's the only thing I can use to code on Amiga
Shatterhand is offline  
 
Page generated in 0.04503 seconds with 11 queries