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Old 19 November 2016, 09:48   #25
pixSCN
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Join Date: Mar 2016
Location: Norway
Posts: 23
Quote:
Originally Posted by ReadOnlyCat View Post
Yup, I think it would be a very worthy and meritorious effort.

Also note that downloading WHDLoad games explicitly makes the process automatically illegal. The user has to be the one which provides the download address in order for your program to stay legal.

From a legal perspective, pre-installing packs of WHDLoad-ed games requires the user to own these games already, if they do not own them then the legal question which pops up is why would they expect to be able to install them automatically?
If they own these games they likely already have a WHDLoad library which you could use to build the HDF.
An alternative would be to script WHDLoad to install the games one by one into the HDF with the user providing the original floppies.
And the better alternative would be Zetr0's proposition to obtain proper licensing from the owners. You could then have a "free but with floppy based installation" version or a "fully pre installed version with a fee to cover the licensing cost".
The HstWB install script doesn't download any games, though. That's a different set of scripts.

If I understood cyberhead97 correctly, he wants the HstWB install script to just set up a framework for starting games (in addition to having a light but powerful WB install), using properly licensed Amiga Forever kickstarts and Workbench disks. You'll have to copy over your games yourself.
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