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Old 21 October 2019, 09:46   #817
no9
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Join Date: Feb 2018
Location: Poland
Posts: 46
Quote:
Originally Posted by 8bitbubsy View Post
Four 8-bit voices was not that impressive in 1992
They solve one important dilemma for developers and players which they faced many times: music or sfx? There could a third option pop up: both, where available.

Almost every game that runs on A1200 could take advantage of it, if they have taken it into account:

music or sfx:
[ Show youtube player ]
what the heck, perfect gun silencer?
[ Show youtube player ]


16-bit can be utilised fully only by software dedicated to music/sound where all available system resources can be sacrificed for that single use.
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