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Old 07 June 2017, 15:21   #7
AnimaInCorpore
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Join Date: Nov 2012
Location: Willich/Germany
Posts: 169
Quote:
Originally Posted by zero View Post
I think you vastly overestimate the requirements. Keep in mind that the Amiga version would use reduced graphics and sound (fewer colours, 8 bit samples).
I'm afraid that even with reduced graphics (i.e. 16 colours) you will need more memory to store the sprites and other assets. I would estimate that the reduced graphics data still requires about twice as much memory compared to the arcade machine. So the real problem here is the design of the Amiga graphics system.
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