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Toni implemented separate shaders for non-laced and laced modes - could you please fix interlaced shaders (especially my fav CRT-Guest-SM-Hires-SmartRes-Interlace) scanlines offset? Or make it configurable. Or give me a hint how to change it.
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Hey, that's really nice. I think i found a good compromise for the mentioned issue, with a touch of real interlaced situation.
I added two more shaders to my repository, one 'crt-sm' produces dense scanlines, the other progressive output. It makes no real sense to display low resolution (or more precisely 'half-resolution') scanlines, because some pixel will always get a horizontal line in it and get halved.
You can also use lanczos, jinc2...
Here is a link to my WinUAE shaders repository:
https://github.com/guestrr/WinUAE-Shaders
Edit: dunno yet about the hdr, it's effect is best displayed on/with crt masks, which currently have special ways to manifest. Will keep an eye on it though.