Quote:
Originally Posted by Daedalus
At the other end of the scale, if your program uses the OS and doesn't bang the hardware at all, it should work on every machine from that version on, including NG systems. Coding in this way would also let your game take advantage of things like graphics and sound cards, USB input devices and so on, even on a classic machine or a Vampire.
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You won't get far with not banging the hardware at all, at least on low end machines.
If you want to have decent performance you'd better access your screen's bitplanes directly.
If you want to play Protracker then you *have* to access Paula directly - as audio.device has dma wait problems and simply can't do this.