Yeah, I recently resumed work on the 68k version, trying to make it playable. You can verify my idea if you start a coop server with Barbican on a different machine, and connect from the Amiga to see if the framerate is good. Fixing this is won't be as easy as I thought, because QuakeC is kind of an oddball language, but caching the last linetrace result improved things a bit.
I'm interested to see what you have there too, I haven't really touched GLHexen2 at all recently. I'm not sure about the timedemo problem, I didn't have this issue myself.
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