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Old 16 June 2017, 10:01   #42
Cowcat
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Join Date: Apr 2013
Location: Mallorca
Posts: 758
grelbfarlk: You asked in November about taking a look at Hexen2 code.

New ports ....

OK. Besides a stupid bad function optimization I did that doesn't show text on screen for "showfps", there's a bug in Hexen2 that shows too in original 68k version with timedemos. For example demo1 usually crashes going to the end of it. Sometimes sooner or later, sometimes you can finish it but leaves the game in a state that when you finish gaming it shows a guru/crash.

Sometimes you get lucky to grab an output on console:

Code:
Host_Error: CL_ParseServerMessage Illegible server message..
another.

Code:
Host_Error: CL_ParseServerMessage:  SVC_UPDATENAME > MAX_CLIENTS
About shadow code: Where I can find a list of the texture names for the weapons, etc. Something can be done to "flag" those to check if they have to be shadowed or not.
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