Quote:
Originally Posted by buggs
Whether one gets an actual boost by these blitting functions is a matter of the respective applications or games. Many programs I've seen don't use the SDL blitting functions but draw everything by themselves.
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so a game has to use
SDL_BlitSurface function for example?
if that's right, which other functions will use AMMX if available?
#1) reading in blitapollo.h: ApolloCopyRect, ApolloARGBtoRGB565 ... are these the function one has to use in a game?