Thread: Sdl-1.2.15
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Old 21 December 2017, 13:49   #25
emufan
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Join Date: Feb 2012
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Quote:
Originally Posted by buggs View Post
Whether one gets an actual boost by these blitting functions is a matter of the respective applications or games. Many programs I've seen don't use the SDL blitting functions but draw everything by themselves.
so a game has to use SDL_BlitSurface function for example?

if that's right, which other functions will use AMMX if available?

#1) reading in blitapollo.h: ApolloCopyRect, ApolloARGBtoRGB565 ... are these the function one has to use in a game?
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