Thread: Sdl-1.2.15
View Single Post
Old 21 December 2017, 13:49   #25
Registered User
Join Date: Feb 2012
Location: #DrainTheSwamp
Posts: 4,546
Originally Posted by buggs View Post
Whether one gets an actual boost by these blitting functions is a matter of the respective applications or games. Many programs I've seen don't use the SDL blitting functions but draw everything by themselves.
so a game has to use SDL_BlitSurface function for example?

if that's right, which other functions will use AMMX if available?

#1) reading in blitapollo.h: ApolloCopyRect, ApolloARGBtoRGB565 ... are these the function one has to use in a game?
emufan is offline  
Page generated in 0.04286 seconds with 11 queries