Thread: Sdl-1.2.15
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Old 21 December 2017, 13:30   #24
buggs
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Join Date: May 2016
Location: Rostock/Germany
Posts: 62
Quote:
Originally Posted by emufan View Post
so the AMMX sdl functions are just a prove of concept for now - do not boost things on the vampire?
When I rewrote the blitting functions, I did write two versions of each subroutine: one for 68020+ and one for AMMX. I consider both sets of routines ready for use. The code I've put to Github will auto-select the right ones (reflected in Apollo_AMMXon).

Whether one gets an actual boost by these blitting functions is a matter of the respective applications or games. Many programs I've seen don't use the SDL blitting functions but draw everything by themselves.
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