Quote:
Originally Posted by adrazar
Ok, take your previous program and wait for the middle line of sprite 2, with a horizontal position right after the sprite DMA slots (pixel 128?). Write 0 to SPR2CTL.
|
Ok.
Only one BPL active to better view DMA activity.
Copper:
Code:
dc.l $f027fffe ;right after DMA
dc.l $01520000 ;2CTL=0