First attempt zoned some french adventure game I just could port using SDL. not exactly fast, because of SDL but using the GCC toolchain I could adapt it without too much effort (Amiga GCC 6 toolchain includes a working SDL version: really excellent, and doesn't require Cygwin, really excellent)
I'm using SDL in 8-bit mode, windowed (could be full screen, well, that's a test)
now I'm sure that I have to do better than that... get rid of SDL/enable partial updates.
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