Quote:
Originally Posted by coder76
... you need to store your data in both fast and chip ram, if blitter and CPU operates on same objects. Mainly thought about fonts, icons and some window rendering which can have copies in both chip and fast ram of same data, and is static data. If there is a lot of dynamic data that changes whole time, it can become a performance problem to update them both into chip and fast.
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If you are talking about Workbench regarding icons and windows there is the problem that WB processes all windows and icons in single tasking mode, one after another, and it has a global setting for the type of memory. Only DOpus5 opens all windows with their own tasks. I don't see any chance to achieve a parallel blitting of Workbench objects. That's only an option for other programs, like games.