View Single Post
Old 08 October 2012, 20:27   #1
Join Date: Oct 2012
Location: Uppsala, Sweden
Posts: 10
Datastructures in ASM


I'm writing a game in BlitzBASIC and would like to use some additional data structures, like hashtables or binary trees. Is it possible to make these in assembly, or should I do them in Blitz directly? Blitz supports inline assembly, but I don't know how, or if it's even possible, to include C code in Blitz programs. Maybe as a lib? Anyway, I would be happy to take part of all the knowledge out there.

lole is offline  
Page generated in 0.04337 seconds with 11 queries